After having played Parks and Wingspan, I was drawn to this as another outdoor themed game and it was not expensive at US$25. At first opening, the materials felt a bit cheap in quality, but not bad. Looking through the cards they seemed dry for flavor (compared to games like Parks or Wingspan) with just actions and points, no flavor text or attempts at humor.
The first setup experience was not very complicated and the board has nine tiles that can be randomly placed to good variation between sessions. 3 of the 7 activity themes are chosen during setup for more variation.
Once the game gets going, it's quick to play with lots of agency (could trigger a little analysis paralysis). The card stacks offer many ways to either draw cards to add or swap to a players hand or their deck or move the player along one of three activity paths. Along the way there are badges (for points), movement bonuses and card opportunities. Scoring all the points at the end of the game is a just a little tedious compared to games with a point track, but not unbearable. This game was worth the money spent and I look forward to playing again!
> Fraser's prerecorded interview with Dr. Ronald Mallett, Professor Emeritus and Research Professor of Physics at the University of Connecticut in Storrs.
This is an amazing interview exploring the twisting of space-time and testing a theory for practical time travel!
Sxmo, or Simple X Mobile, is a collection of simple and suckless X programs and scripts used together to create a fully functional mobile UI adhering to the Unix philosophy for the Pinephone. You control the UI largely through using the Pinephone buttons (press different numbers of times quickly for different actions) and swipe gestures.
I had an old intel based chromebook gathering dust and I have been wanting to use it as a small web and maybe gameserver. The C202s has the following specs:
- Intel’s Celeron N3060 - a dual-core SoC running at 1.6GHz
- 4GB of LPDDR3 RAM
This is just enough to run Valhiems dedicated server!
~~I had to enable development mode~~ (dev mode not actually necessary anymore!) and spin up Chrome's Linux (Beta)
VM: Crostini. From there I installed GSM and Valheim and forwarded UDP and TCP ports from Chromes Linux settings. I played for about an hour so far with no issues and it's nice to have a persistent server for others in my household to access. By default it runs Debian Buster so installing stuff is a breeze if you are comfortable with Debian's apt package manager. Unfortunately Valheim won't automatically detect the server, so I had to enter the ip and port manually to connect.
Valheim on Proton works better with OpenGL (34-50fps) than Proton with Vaheim's Vulkan (15-20fps) mode. Native Linux builds are only getting 15-20fps. It's kind of weird considering the lead developer does his work on Linux. I know the game has yet to be optimized, but I fear that Unity is just going to suck on Linux. My specs:
Xubuntu 20.04, i5-9600K, 16gb RAM, rx580 8gb, radv and Mesa from oibaf ppa. Anyone experiencing similar performance in this game?