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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from…


The opening shot of Kane & Lynch 2: Dog Days is of a cheap consumer-grade camcorder, its fold-out LCD screen showing the titular protagonists being tortured by an unseen hand; bloodied, blown-out and bruised with noise, sitting just out of frame. …


Thanks to a thought-provoking email from my friend and colleague Florence Smith Nicholls, I wanted to explore the ideas of mapping and colonialism in No Man’s Sky, something I had neglected to consider when conducting the Legacy Hub Archaeological Project for my PhD case study. The idea of colonia…


Are video games art? This fundamental question has fueled debates for years, and the conversation continues today. While the medium’s cultural value is undeniable, this topic nevertheless evokes strong opinions. …




Are video games a separate art form?

This may be an instant “yes” for some of you, but there are actual proponents to this idea of video games being an art form, separate no less. …


“[The landscape] is more real than the people who inhabit it. Drowned in eternal mist, illuminated by a decrepit sun or by emphemeral meteors, it is a world of greyness.” …




Lemmy Group on Steam?

You know, it might be fun to have a Lemmy group on Steam so Lemmynauts can find each other and play games together :)…

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What is Beckett? Beckett is, designer Simon Meek says, “a literary work of fiction”. Its experimental alembic is that of a videogame. It is influenced textually and in spirit by, of course, Samuel Beckett, by William Burroughs and, visually, by Jan Švankmajor. I am not a gamer—what drew my interest…


Max Payne 1 Storyline

This is one of my fav games of all time: gameplay influenced by the matrix, story straight from 1940s film noir. Its a single story, not open world, yet you still get the feeling and context that the world you’re in is alive, and everyone is gunning for you. Even when its overly cheesy, its still en…


This bundle features all 7 issues of Heterotopias, a zine which critically reflects on game spaces and architecture. It includes around 800 pages of original articles, artwork and photography in a visually rich, innovative publication…



This community is focused on discussing video games as a form of art, and as pieces of media in a historical context.

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