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Cake day: August 24th, 2019

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  • It’s a dialectical meaning. If there’s no solution to a problem, then you have something other than a problem on your hands. An impossibility or a fatality. You must thus reframe that impossibility until it becomes a problem so that a solution for it exists.

    In practical terms: I’m hungry on this desert island and there’s no food around me -> being hungry is not a fatality, I can find food -> finding food becomes the problem, how do I solve it? -> I’ll go walk around the beach and look for coconut trees.








  • 7 wasn’t as impactful as I expected it to be though. I guess first person horror games already existed. But it was really cool, same as 8. For most of its history Resident Evil had tank controls. It was groundbreaking when it came out on the PS1 but by the time of Code Veronica on the PS2, which I tried to replay some years ago, they still used tank controls and fixed camera angles and I was surprised. I think people at the time didn’t really like it either.

    I never played 4 but I think that’s when they started updating the formula. Then 5 and 6 happened on the next gens in-between several offshoots on portable consoles and mobile, and for a time people really thought the series was dead for good. I even remember this song from the time of RE6 lol https://www.youtube.com/watch?v=7LrVou1Jo7w

    And then Capcom said “you know what? fuck you. we’re gonna put you first person in unreal engine” and everyone lost their shit. But it didn’t really leave as much of an impact as I thought it would afterwards. I played a bit of 7 and the chase sequences while you were trying to solve puzzles were almost too much lol. I haven’t seen many games pull that mechanic and I didn’t expect a major release would do something like that. Mind you I don’t even play them otherwise, I just watch let’s plays. I hope they don’t disappoint with RE9.



  • Just played it. I died on an explosive cockroach lol. The gameplay is very similar but I find the climbing much easier than Peaks of Yore, although sometimes the route you have to take seems a little bit unclear but I guess that’s the point, you have to make your own route up.

    I wonder when the demo ends because the levels are apparently randomly generated and you restart from the beginning each time.






  • There is a similar game called Albatroz that came out recently though that one was more inspired by the new Zelda games mechanics.

    I would love a game where you actually chart and plot courses to try and reach the other side. Death Stranding was kinda like that but not quite the same either. I love the climbing mechanic in Peaks of Yore, I wish it was a ‘fuller’ game (not more fleshed out, it’s plenty fleshed out and has tons of content) where you alternate between course plotting, making your way to and through the mountains and climbing to reach a destination and chart it.




  • What a good coincidence that I’m opening this thread randomly to see what came out of it and see your comment made only 16 hours ago.

    I would suggest this order

    • Dash the red (I’m keeping it first because I haven’t read it)
    • On Contradiction
    • On Practice
    • Elementary Principles
    • and then the last two in any order

    I say that because On Contradiction is a great primer before getting into Politzer’s course as I find Mao’s explanation stronger. Politzer’s book is a whole course so it will get you up to speed on idealism, materialism, metaphysics and dialectics. He also references Lenin’s Materialism etc. a lot so you’ll be able to get into that one later with some starting material.