@bbarker@mastodon.sdf.org

Adventurer in Haskell, Scala, Rust, and similar. Erstwhile computational biologist.

<a rel=“me” href=“https://mastodon.sdf.org/@bbarker”>Mastodon</a>

  • 16 Posts
  • 24 Comments
Joined 2 years ago
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Cake day: October 30th, 2022

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  • bbarkertoLibreWolf Sync Bookmarks
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    2 years ago

    Not exactly what you are looking for perhaps, but I’ve been using getpocket.com (from Mozilla) as a way to collect, tag, and read pages. It isn’t perfect, but for my purposes, it is pretty good. It has great support on mobile and in all major browsers, and there is an API for it (though I’ve not used it).



  • I generally take your point, though I believe FP can be applied to most domains with some benefit - it is just that existing, prevalent FP languages may not always be well suited for the job. In HPC for instance, there are a few interesting options:

    • For both games and HPC, Futhark may be of interest: “Futhark is a small programming language designed to be compiled to efficient parallel code. It is a statically typed, data-parallel, and purely functional array language in the ML family, and comes with a heavily optimising ahead-of-time compiler that presently generates either GPU code via CUDA and OpenCL, or multi-threaded CPU code.”

    • Sadly I can’t find it right now, but there was research language designed with the idea of separating the implementation from the specification, in such a way that the implementation could still be verified to conform to the specification; the specification was much more than a typical function signature as I recall. Basically you would write the function specification in a functional style, and then be able to have multiple implementations (e.g. for different hardware) conforming to that specification. I want to say this was from Standford but may be wrong about that.