• DessalinesA
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    44 years ago

    I like QT and GTK, but I agree they’re pretty difficult to implement because they’re such huge frameworks, difficult to learn, and don’t have bindings for every language.

    I like this cross-platform one for rust: https://github.com/hecrj/iced , and if I were to ever do a GUI application, I’d want to use it.

    • @AgreeableLandscapeOP
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      4 years ago

      Do you know of any native looking GUI libraries in Rust so the GUI looks the part of whatever operating system it’s compiled for?

      I’ve been wanting to make native-like cross platform GUIs that don’t involve memory unsafe programming languages like C++.

      • DessalinesA
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        24 years ago

        relm is a gtk-based rust one that’s a bit easier than using the direct bindings. But overall QT has better cross-desktop support, and I don’t know if there’s a rust qt thing yet.

  • @AndreVallestero
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    24 years ago

    EFL could have been great if it took things more seriously (weird module names, bad debugging experience). In terms of performance and being lightweight, it beats both GTK and QT handily.

  • @gtk
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    24 years ago

    Anything but electron

      • @gtk
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        24 years ago

        Is that cross-platform though?

        • @AgreeableLandscapeOP
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          24 years ago

          It was more of a joke at the “anything but Electron” part.

          If you consider Windows, Windows Phone and Xbox to be different platforms, technically it is.

          • @gtk
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            24 years ago

            Well, tbf when a lot of gamers talk about “cross-platform” they mean the XBone (or ps4) and windows, so it checks out.

            • @AgreeableLandscapeOP
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              24 years ago

              The Xbox basically runs Windows with a different GUI, so I seriously don’t get why it’s so hard to port games over to PC.