• mattrick
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    3 years ago

    That’s huge, it seems like there’s fewer and fewer excuses besides “we don’t care about Linux” for game developers to not support Linux in some capacity.

  • MarcellusDrum
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    3 years ago

    This is certainly good news. But I’m wondering, would a company allow EAC for Proton, but doesn’t maintain/support the game for Linux be a win? Is having buggy a game better than having no game at all?

    • joojmachineOP
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      3 years ago

      I see it as a win, since at least the game is playable and available, and since it’s running with Proton, tweakers usually find a way around the bugs and post on ProtonDB the solutions they found, and last case scenario people can try and contact the devs in forums or on Twitter.

      Which is better in my books as not playable at all and no native version coming ever™

      • JustEnoughDucks
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        3 years ago

        I would like to point out that many, many linux versions of games have either major bugs or are almost unplayable while on proton they work fine: Borderlands 2, Ark, Aragami, and Planetary Annihilation are just a few off the top of my head. All but aragami are either barely playable or unplayable natively. Not to mention how rocket league updates were sometimes delayed for days for the linux version, which also isn’t ideal in a competitive game.

        Just because a company makes a native port, doesn’t mean they will put even the minimal effort in to support it, which ends up causing more problems than playing through proton. Difficult situation.

          • JustEnoughDucks
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            3 years ago

            It is not a mistake. I said “many don’t work well”, you say “many work fine.” Those two things are not mutually exclusive. Many can work fine, many can work badly, and many can work fine with minor issues.

            Valve games all work fine (besides modding, sometimes you can run into path issues or similar), but for the other games, I, personally, have had almost as many issues with “native” games as with proton games. With proton games, the fix is often tweaks, command line parameters, etc… that can be done with proper knowledge, debugging. On the other hand, native problems (as I have experienced them) aren’t a problem with translation as there is no translation, so they rely on often-apathetic developers to release a fix. For games like Borderlands 2, Planetary annihilation, Rocket league, Rust, etc… those fixes never came and in 2 of those cases, linux support was just removed instead.

            I agree that we should support linux developers, but I think it is a difference in philosophy on whether people should exclusively support linux devs, especially when their support of linux may be fleeting.

              • JustEnoughDucks
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                3 years ago

                Ah, I think I misunderstood your intention. I took your other statement to mean: The 50 games I played were mostly fine, so here is a criticism of wine/proton gamers.

                i guess we shouldn’t look down on WINE gamers because often even devs who “support linux” don’t really support linux, so it’s only as good as supporting a game that only works over proton.

  • Future Me
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    3 years ago

    Which games support this anti cheat system at the moment?

    • joojmachineOP
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      3 years ago

      They have a list of partners and supported games here, but just to name a few:

      • Apex Legends;
      • Fortnite (although it uses both EAC and BattleEye, so only half the battle is won with that);
      • Dead by Daylight;
      • Black Desert Online;
      • War Thunder;
      • Anything by Hi-Rez Studios, so Paladins and SMITE are the two biggest names;
      • Fall Guys (which used to work, but stopped when EAC was introduced);
      • FOR HONOR;
      • Dauntless;
      • Halo: Master Chief Collection

      Aaaaaand the list just goes on and on and on… If everything goes correctly you can easily expect ProtonDB’s top 10 to jump to 80%, top 100 to jump to 90%+ and top 1000 to go to around the same. It’s that big of a jump.