Now that streaming services have invented cable again, games reinvent arcades.
To the top for you!
Well, I believe that game publishers should be forced to work in vats filled to shoulder height with whale semen. Probably best for everyone if neither of us get our way.
Shoulder height? So lenient. Give them a snorkel - one, to share - and fully submerge them.
It’s quite rude to get semen in someone’s hair. We can be better than our hate compels us to be.
How about body and facial hair? The faith would need to be only a couple millimeters.
Jokes on him. I have a steam library of games I’ve never played. Let’s make this retro active and I’ll take all my money back, please.
Yup, I have over 1k unplayed games in my library, which is enough to last me the rest of my life.
The only reason I still buy games is for my wife.
Piracy is there for that reason
Aren’t most games on steam refundable?
2h of playtime within 2 weeks for a no questions asked refund. A 6 year old game with 0 hours may get a refund once, but Steam will start refusing refunds after that.
Yes, if you’re under 2h of play time. But, people with massive libraries likely bought a chunk of those from 3rd party vendors.
Nah, some of have just been on steam for 20 years. The refund policy hasn’t always been a thing.
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Thank you
Congrats you just reinvented the subscription.
Might as well just release it in an arcade and charge quarters.
Modern version: you tap your CC to start playing and it just keeps charging you until you close the app.
quarters
Oh you, you don’t make semi-transparent, delicately clouded business cards with that income.
Now let’s see Todd Howard’s card.
It is literally just a hammer that embosses his name on your forehead and it costs you $9.99 for the pleasure of being hit. Occasionally the imprint doesn’t take and he fixes some of it, most of the time it is incomplete.
Well, I guess that’s the end of video games for me. We had a good run there for a while
That’s the end of new AAA games. There’s still loads of older and indie games out there.
Yup, the golden era of AAA games has been over since after the 360/PS3 days arguably.
Now it’s all corporatized and basically trying to nickel-and-dime users - which apparently a large amount of users are perfectly okay with (more or less) due to devs still pushing out battle/season passes, $20+ MTX skins, and lootboxes.
I don’t think all AAA games would go that route. A bunch of them definitely would but some of the publishers that have a passion for games and not just cranking out the same shit year after year would definitely not go that route.
My Steam/GOG/Epic/Xbox libraries alone can sustain me forever. Hell, Civ 6 + Doom mods could do it theoretically.
Let gaming die. That’s just mean no more needing upgrades ever.
Doom mods for Civ 6? Please tell me that’s what you said
Raging barbarians replaced with literal demons. XCom unit replaced with BFG squads. I could see that working. There’s a mod I play for Civ 5 which adds a barbarian civ which - when they defeat things - turns units and cities into MORE barbs. It’s fucking brutal and turns the game into a ‘last man standing’ rather than anyone being able to win. I love it!
DOOM: Battle for Earth. A 4X strategy/survival game. Basically you try to save Earth with limited resources or prolong it’s death. Kinda like They Are Billions.
At least that’s my elevator pitch.
Damn I wish. Who would win, a stack of spearmen or one pissed Space Marine boi?
You can still play real video games through emulators tho, there are tons of hidden gems in every console! I’ve been finding joy again by playing those
I have all the 8 and 16 bit systems on my hard drive! Turbo Grafx 16 (aka PC Engine) is probably my favorite for hidden gems lol
Same here, plus PSX, PS2, Dreamcast, GameCube, Wii, WiiU. There are hundreds of great games on all of those.
For some reason I seem to really enjoy everything up to 2017. After that it becomes scarce.
I’m sure that’s not going to increase grinds
Microsoft will send the bills for Solitaire and Minesweeper next week.
Factorio devs just became trillionaires
Uh oh Age of Empires is going to be painful
Speedrunners be like, “oh a discount!”
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Without further research, i have to imagine he means charged per hour of gameplay, so a 40 hour game, a 10 hour game, and a 120 hour game should all be priced differently.
Considering replay value I’m not sure how you actually accomplish that pricing method in a reasonable way, but i don’t fault him for thinking in that way (assuming it is not actually streaming)
Edit:
I’m not saying i agree with the quote. I don’t think it’s fair to be angry at an assumption, so be mad at what he actually meant. Also, the actual quote at least has some level of merit, even if i think it’s a bad idea (certainly not as awful as a subscription model).
Here’s the full quote with source:
“Take-Two’s CEO Strauss Zelnick isn’t concerned with upsetting fandoms, as reinforced by his latest comments that video games should be priced on their “per hour value”, aka based on the hours of gameplay you get.”
All that’ll lead to is games becoming worse, and being dragged out in tedious ways to justify charging more…
Oh for sure. I mentioned above that i didn’t mean to suggest that this idea is the correct one, only that i don’t believe it was intended to mean subscription model. It’s less of a greedy idea and more of just a bad idea (in my opinion). There is also at least some merit to the statement, i.e. if he’s suggesting that triple a titles that are particularly short shouldn’t be full price.
Yeah, they’re going to lose a ton of money if they try this.
Yarr harr fiddle de Dee,being a pirate is alright to be
Playing devil’s advocate, I can understand the point because I already think in terms of value per hour.
That’s why I can justify buying a less critically acclaimed game with more replayability than I can justify one that you realistically can only play once (starfield vs latest COD). And why I generally don’t play mmo’s because I can get a new game each month for $10, or play a $60 for a year straight. The total number of hours I have in a game like Red Dead Redemption 2 or GTA 5 is crazy compared to how many hours I had in the last battlefield.
But it’s not just about total hours. My first playthrough of Outer Wilds, Subnautica, and BioShock, were each more “valuable” than the time I spent in GTA, even though I’ve spent 10-100x the time in GTA. Then you’ve got games like Prey and Minecraft that have high replayability that is consistently high “value” time.
Games currently have an insane value/cost ratio. When compared to a theatre movie that costs ~$10/h, you’d have to have a phenomenal time. Especially compared with the cost per hour of a game like Skyrim or Baldur’s Gate where you have to spend like a thousand hours just to get the whole story of the game.
This is a bit off topic, but there are some first-playthrough experiences that are truly magical, and you’ve named several of the games that did that for me. Subnautica, Outer Wilds, RDR2, Stardew Valley, Horizon Zero Dawn. I’m sure there are more (and older ones too like KOTOR and Paper Mario). Replayability is great, but I love those first playthroughs.
Joke’s on anyone who actually thinks GTA 5 isn’t already predatory as fuck, and to those excited for anything Rockstar Games has to offer going forward.
Filler quests. Filler quests everywhere.
Mandatory filler quests on opposite sides of the map with limited to no fast travel.
Or lots of escort missions.
Constant mandatory skill checks for skills you would never use that can only be leveled via proceedurally generated minigames designed by a hallucinating AI trained on 90s TV show or movie board games. “Why do I need a mastery of macrame to progress the storyline of this FPS?”