There’s no ‘one size fits all’ take when you’re dealing with millions of diverse gamers

It’s a good explanation on what is really going on with that. It’s not a good regulation, but it isn’t some Orwellian thing like I’ve been seeing people say either.

@seahorse
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42Y

Gamers really are the most oppressed…

@poVoq
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@Thann
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32Y

This is what makes it Orwellian IMO; They’re hunting with nukes. They really need to target micro-transactions and loot-boxes, not everyone under 18.

@ttmrichter
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52Y

Yes. They should expend enormous time and effort identifying each possible iteration and evasion that these companies are going to try.

Or they can cut off the revenue streams at the knee and force the companies to either adapt into something less openly harmful or die.

@Thann
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12Y

This doesn’t really make sense. It’s destroying an industry to prevent bad actors. Basically the same as banning driving to prevent drunk driving. It’s really not impossible to have a competent rating system for games, especially for a country that spends so much on sanitizing the internet of whinny the poo =\

@poVoq
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@ttmrichter
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22Y

What!?

We’re talking about the online games here. It’s not mostly adults spending money on them. It’s children and adults both.

@poVoq
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@ttmrichter
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12Y

Has more? Adults. Spends more on games? Children. By far. Often by either harassing their parents until they give in (both parents tend to work long hours) or by outright stealing it.

@OsrsNeedsF2P
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  • Age of consent: 14
  • Working age: 16
  • Age to play games: 18

Not to mention people will just use their mum’s ID.

I’m hopeful that no games means people will go outside and services will cater to that, but in reality I expect more singleplayer and offline games.

@ttmrichter
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62Y

That is kind of the point. More offline games is fine. There’s no ban on those now. Under the new regs there’s nothing preventing you from downloading and playing an offline game. Or installing MAME and playing a million classic video games. Or even hosting a LAN party at your home.

All that’s been lost is the Skinner Box games ruthlessly tuned with the assistance of psychologists and sociologists to target malleable minds with the generation of addictive personality disorders.

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