There’s no ‘one size fits all’ take when you’re dealing with millions of diverse gamers
It’s a good explanation on what is really going on with that. It’s not a good regulation, but it isn’t some Orwellian thing like I’ve been seeing people say either.
Has more? Adults. Spends more on games? Children. By far. Often by either harassing their parents until they give in (both parents tend to work long hours) or by outright stealing it.
This doesn’t really make sense. It’s destroying an industry to prevent bad actors. Basically the same as banning driving to prevent drunk driving.
It’s really not impossible to have a competent rating system for games, especially for a country that spends so much on sanitizing the internet of whinny the poo =\
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This is what makes it Orwellian IMO; They’re hunting with nukes. They really need to target micro-transactions and loot-boxes, not everyone under 18.
Yes. They should expend enormous time and effort identifying each possible iteration and evasion that these companies are going to try.
Or they can cut off the revenue streams at the knee and force the companies to either adapt into something less openly harmful or die.
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What!?
We’re talking about the online games here. It’s not mostly adults spending money on them. It’s children and adults both.
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Has more? Adults. Spends more on games? Children. By far. Often by either harassing their parents until they give in (both parents tend to work long hours) or by outright stealing it.
This doesn’t really make sense. It’s destroying an industry to prevent bad actors. Basically the same as banning driving to prevent drunk driving. It’s really not impossible to have a competent rating system for games, especially for a country that spends so much on sanitizing the internet of whinny the poo =\