Thanks! I definitely want to open the code but I had some help with assets (art and music) so I don’t think I can give their stuff away without permission
I guess releasing the code with some of the assets missing would be better than nothing
You could open the source and license the assets under a CC that forces people to say it was created by other person, or yeah, simply releasing the code without the assets would be a huge step for libre gaming!
“Free software” means software that respects users’ freedom and community. Roughly, it means that the users have the freedom to run, copy, distribute, study, change and improve the software. Thus, “free software” is a matter of liberty, not price. To understand the concept, you should think of “free” as in “free speech,” not as in “free beer”. We sometimes call it “libre software,” borrowing the French or Spanish word for “free” as in freedom, to show we do not mean the software is gratis.
I don’t see there where it contradicts my point tho, since I never mentioned price anywhere. It just says that Libre has the meaning of limitation on the distribution or improvement of the product. If the license prohibits you fo redistributing the software but not changing it’s code I do believe that would be still libre no?
No, the fourth liberty in libre software specifies that one should be able to modify the source code and if one wants, to be able to redistribute it by your own means.
Hello for sure you can’t release assets under a free license without the authors’ agreement. I encourage you to ask your friends who helped with it if they would be ok with releasing their artwork under a free license like CC BY-SA.
Remix culture is very important to bring new ideas to life. There’s pretty cool games developed and released as free-software and free-assets, like 0ad, SuperTuxKart. There’s also platforms like OpenGameArt (and others) for sharing assets/sprites to make new games with, and that’s really amazing.
If your game is free software, you can still sell it to make money if that’s your thing. But you ensure:
that your users’ freedoms are respected, and that they can be sure there’s no virus/malware hidden inside the game
that a new generation of gamedevs can take a look at how your game was built, to learn the craft and build new things
that new features and bugfixes can be implemented, without you having to do everything
that the game can be ported to newer platforms and technology in the future, even if you’re not around anymore (see OpenMW project for example)
Let us know if you need more information on licensing and/or why software freedom is important to many of us. I really love the DIY gamedev scene but it could really use some free-software vibes ;-)
Can’t wait to try your game once the source code is released!
Thanks! I definitely want to open the code but I had some help with assets (art and music) so I don’t think I can give their stuff away without permission
I guess releasing the code with some of the assets missing would be better than nothing
You could open the source and license the assets under a CC that forces people to say it was created by other person, or yeah, simply releasing the code without the assets would be a huge step for libre gaming!
isn’t there a license which lets u open the code but other people cant use it? I believe apache? Dont take my word on this kast one
Then it wouldn’t be libre. :/
Libre " With very few limitations on distribution or improvement; including source code." and in my view from that it would still be libre. and if you even believe it is not it would still be open source.
From GNU’s official website, “What is free software?”
Yes, it would be open source but not libre.
I don’t see there where it contradicts my point tho, since I never mentioned price anywhere. It just says that Libre has the meaning of limitation on the distribution or improvement of the product. If the license prohibits you fo redistributing the software but not changing it’s code I do believe that would be still libre no?
No, the fourth liberty in libre software specifies that one should be able to modify the source code and if one wants, to be able to redistribute it by your own means.
https://fsfe.org/freesoftware/
I see, in that case I agree with you then!
Hello for sure you can’t release assets under a free license without the authors’ agreement. I encourage you to ask your friends who helped with it if they would be ok with releasing their artwork under a free license like CC BY-SA.
Remix culture is very important to bring new ideas to life. There’s pretty cool games developed and released as free-software and free-assets, like 0ad, SuperTuxKart. There’s also platforms like OpenGameArt (and others) for sharing assets/sprites to make new games with, and that’s really amazing.
If your game is free software, you can still sell it to make money if that’s your thing. But you ensure:
Let us know if you need more information on licensing and/or why software freedom is important to many of us. I really love the DIY gamedev scene but it could really use some free-software vibes ;-)
Can’t wait to try your game once the source code is released!