Hello for sure you can’t release assets under a free license without the authors’ agreement. I encourage you to ask your friends who helped with it if they would be ok with releasing their artwork under a free license like CC BY-SA.
Remix culture is very important to bring new ideas to life. There’s pretty cool games developed and released as free-software and free-assets, like 0ad, SuperTuxKart. There’s also platforms like OpenGameArt (and others) for sharing assets/sprites to make new games with, and that’s really amazing.
If your game is free software, you can still sell it to make money if that’s your thing. But you ensure:
that your users’ freedoms are respected, and that they can be sure there’s no virus/malware hidden inside the game
that a new generation of gamedevs can take a look at how your game was built, to learn the craft and build new things
that new features and bugfixes can be implemented, without you having to do everything
that the game can be ported to newer platforms and technology in the future, even if you’re not around anymore (see OpenMW project for example)
Let us know if you need more information on licensing and/or why software freedom is important to many of us. I really love the DIY gamedev scene but it could really use some free-software vibes ;-)
Can’t wait to try your game once the source code is released!
Hello for sure you can’t release assets under a free license without the authors’ agreement. I encourage you to ask your friends who helped with it if they would be ok with releasing their artwork under a free license like CC BY-SA.
Remix culture is very important to bring new ideas to life. There’s pretty cool games developed and released as free-software and free-assets, like 0ad, SuperTuxKart. There’s also platforms like OpenGameArt (and others) for sharing assets/sprites to make new games with, and that’s really amazing.
If your game is free software, you can still sell it to make money if that’s your thing. But you ensure:
Let us know if you need more information on licensing and/or why software freedom is important to many of us. I really love the DIY gamedev scene but it could really use some free-software vibes ;-)
Can’t wait to try your game once the source code is released!