• Philote
    link
    fedilink
    arrow-up
    24
    ·
    1 year ago

    I have this concept for a VR team battle game where you have to learn to actually cast spells through complex real time action. Like a mix of moving your hands in patterns and adding elements via hot bar in sequence and saying words via headphone. 1 on 1 or team vs team strategy game where complexity makes stronger team spells and counters. You could have casters who specialize in defense, offense, healers, traps and counters and how you build your team makes for strengths and weaknesses.

    • ∟⊔⊤∦∣≶@lemmy.nz
      link
      fedilink
      arrow-up
      13
      ·
      1 year ago

      Reminds me of Arx Fatalis. I think it’s the only game I’ve seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

      • TIN@feddit.uk
        link
        fedilink
        English
        arrow-up
        10
        ·
        1 year ago

        The old Lionhead game, Black and White, had a gesture system which was similar. Didn’t work very well, but the thought was there.

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

          • Ms. ArmoredThirteen
            link
            fedilink
            arrow-up
            5
            ·
            1 year ago

            I’ve been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

            • Quetzalcutlass@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              That was my first thought, but I remember there was some rights snaggle that kept B&W from appearing on GOG. Looking it up, according to an interview the source code and IP are owned by Microsoft but EA still has the distribution rights.

              • Ms. ArmoredThirteen
                link
                fedilink
                arrow-up
                2
                ·
                1 year ago

                Well that sucks :I

                I love capitalism “Hey instead of someone doing something with this lets all sit on it and give everyone the middle finger. If I can’t profit nobody can”

      • Philote
        link
        fedilink
        arrow-up
        7
        ·
        1 year ago

        Drakan: Ancient Gates was my inspiration. Their magic casting blew my mind back in the day and I never understood why no one else has utilized that system. I will have to check out Arx Fatalis.

      • davidgro@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Harry Potter: Wizards Unite had spells you cast by tracing a shape on screen, representing wand movements (and it was graded on how closely you matched that spell’s shape as well as on speed.)
        Not a complex system, but some of them took some effort to get a good cast.