Swooping

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Joined 2 lata temu
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Cake day: lip 31, 2020

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This is really cool and useful! I’ll be using this! Thank you


On this note: do we have a fairly good understanding of why none of these alternative systems took off?


This is very interesting, but also worth mentioning that this is a paper from 1978. I didn’t check the date at first and got very excited when I read

A new class of computing systems uses the functional programming style both in its programming language and in its state transition rules.

thinking some new developments were happening today.


I feel like “gesture-based” is a bit of an exaggeration. It’s less gesture based than Android and I wouldn’t call Android gesture based.


Somewhat awkwardly, masto comments start at 0 upvotes



Ooh, I can see both of these comments from lemmy now (but not the first one from masto)




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It’s this weird US thing


I think it can. I’m often reluctant to learn new mechanics, even if I would like to know them. This can lead to playing suboptimally, ignoring certain aspects of the game partially or entirely.

I don’t know that I really deal with it in any substantial way other than being aware I’m doing it. Sometimes I realise how it restricts me and if it bothers me too much I may feel motivated enough to try figuring it out.

Some of this is also partly due to inflexibility, me being on the spectrum.


This is a much less extreme example, but I still feel it illustrates the point:

I don’t think a 2h old comment with no upvotes (beside the auto-upvote for new comments) should place above an 8h old comment with 4 upvotes. Whether a 4h old comment with half the upvotes of an 8h old comment should place above the latter is more debatable.

I’d like to find an example with higher numbers in a 24h window but that’s hard to come by at this time.

Edit: another example:


Sorting comments by "Hot" - algorithm doesn't feel very useful
It doesn't feel like the algorithm is weighted properly. I usually see the more recent comments near the top even if they have no or very few upvotes (or sometimes even in the negative), with the highly upvoted comments somewhere lower down. I would expect Hot to feel more like Top but with extra weight given to the rate at which a comment is being upvoted, giving more visibility to new discussions in older threads. I think comments with a high number of upvotes deserve a little more weight to avoid a 12h old comment with 60 upvotes being outcompeted by a 12m old comment with one or two upvotes. I could accept a 1h old comment with 10 upvotes being placed above a 10h old comment with 30+-10 upvotes. I would also like to be able to change the default for my account.

I sympathise with the syntax often getting in the way. On the flip side I find untyped languages opaque, leaving me to guess what code actually does. Lisps are a great offender because macros, syntactic primitives and functions look the same but behave differently, and without type signatures it becomes a mess.

The thing with type systems is that they only reveal the gestalt of something that’s already there. All languages have types. It’s just that many don’t bother to correct you.

I tried to write a language parser in Guile, but when I couldn’t figure out what the different data structures actually looked like I eventually gave up.


The most confusing part of flakes is that it isn’t the default, but sort of defacto is because so many use it (myself included). At this point I feel it should be the default. The installation process doesn’t use the flakes feature so it has to be worked around and it isn’t straight forward.

Nix(OS) has a case of expert user base that aren’t motivated enough to make it easier for those unfamiliar with the concepts to get going.

Nix makes more sense if you understand referential transparency and functional programming. Even then, how a lot of nix expressions are written is quite confusing with all the self-recursive overrides, functions that are somehow also sets etc.

The best documentation and tutorials are probably somewhere other than in the official ones (though official documentation is not bad). Nix Pills and the wiki, especially.


Totally understandable. One day we may see a graphical installer and configuration manager and that is the day I can start recommending others to try it


I suffer from it too.

For programming I’ve found that the more strongly typed a language is, the less I have to worry about keeping in mind. Being able to offload a lot of basic soundness checks to the computer saves me when I lose track and allows me to focus on smaller components without having to worry about messing something else up elsewhere.

That’s about it, though, in terms of life pro tips from me. I end up having to rely on others to complete some trains of thought as I seem to get stuck at an early stage of thinking something through. That means I often start a conversation with an impression or opinion that I’ll have revised by the end of it due to factors I hadn’t considered.


Learning Nix and NixOS was the best investment I’ve ever made for my computer use since switching to Linux a decade ago or so.

The barrier of entry is so high I don’t blame anyone for not making the leap but I wish more people could enjoy the benefits. All other distros bar GuixOS feel utterly archaic and clumsily designed by comparison.


…and my critique is about them not acting in their own interest (and fighting corporations at the same time). Linux wouldn’t have taken off if it weren’t copyleft. It would have been as niche as BSD if it had existed at all.


Why would they crack down specifically when it’s open sourced? I could see why they would do it before it goes open source though. Once it’s out there it’ll be hard to prevent the continuation of the project


The default configuration generated by nixos-generate-config is a good starting point. From there you can probably find more things to disable or trim down. environment.systemPackages and environment.defaultPackages for example are lists you can make very short.


cross-posted from: https://lemmy.ml/post/67540 > This week, we see lots of design changes to many systems. We hear about how this what is going on with the crafting and loot systems, as well as planned improvements in the combat fields. > > \- AngelOnFira, TWiV Editor

> This week, we see lots of design changes to many systems. We hear about how this what is going on with the crafting and loot systems, as well as planned improvements in the combat fields. > > \- AngelOnFira, TWiV Editor
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cross-posted from: https://lemmy.ml/post/65873 > >This week, we have some nice visuals to check out. We also see some updates to the minimap. > > > > \- AngelOnFira, TWiV Editor

>This week, we have some nice visuals to check out. We also see some updates to the minimap. > > \- AngelOnFira, TWiV Editor
2

cross-posted from: https://lemmy.ml/post/63444 > > This week, we take a deep dive into the recent physics overhaul with @lboklin. We also see improvements in the moderations, translation, and skill systems. > > > > \- AngelOnFira, TWiV Editor

> This week, we take a deep dive into the recent physics overhaul with @lboklin. We also see improvements in the moderations, translation, and skill systems. > > \- AngelOnFira, TWiV Editor
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cross-posted from: https://lemmy.ml/post/62793 > > This week, we see an amazing video of the new glider changes. Work is being done with audio, UX/UI, economics, maps, and lots more. > > > > - AngelOnFira, TWiV Editor

> This week, we see an amazing video of the new glider changes. Work is being done with audio, UX/UI, economics, maps, and lots more. > > - AngelOnFira, TWiV Editor
7


With my work on some basic physics and fluid interactions (buoyancy and aerodynamic drag), I've moved back to working on aerodynamic lift. The video shows the current state of gliders relying only on generating aerodynamic lift based on wing properties. (This also works for birds, but they can only glide, not generate lift by flapping.)

I haven't kept up with the weekly articles lately, so here they are: - https://veloren.net/devblog-113/ - https://veloren.net/devblog-114/ - https://veloren.net/devblog-115/ - https://veloren.net/devblog-116/





We're holding a party to celebrate the release of pre-alpha version 0.9. Since the game is continuously kept up to date with current master, the update itself won't bring anything new that isn't already available right now. However, lots of new features and fixes have been added since 0.8. Check out the weekly updates on the website for more info on what's been happening lately! https://veloren.net Join us in-game and/or on Matrix: https://matrix.to/#/#veloren:matrix.org If you would rather use Discord you can find the link on the website.

We're holding a party to celebrate the release of pre-alpha version 0.9. Since the game is continuously kept up to date with current master, the update itself won't bring anything new that isn't already available right now. However, lots of new features and fixes have been added since 0.8. Check out the weekly updates on the website for more info on what's been happening lately! https://veloren.net Join us in-game and/or on Matrix: https://matrix.to/#/#veloren:matrix.org If you would rather use Discord you can find the link on the website.



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