Veloren
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This week, 0.10 released! We hear from @Slipped about caves, plugins from @zesterer, and other improvements by @aweinstock and @juliancoffe…

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This week, everything is wrapping up before the code freeze for 0.10. We hear about some physics changes, and other technical stuff. …

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This Week In Veloren 123
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This week was Veloren’s 3rd birthday! We are getting ready for the 0.10 release coming in two weeks. …

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This Week In Veloren 122
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This week, we see lots of design changes to many systems. We hear about how this what is going on with the crafting and loot systems, as well as planned improvements in the combat fields. …

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This week, we have some nice visuals to check out. We also see some updates to the minimap. …

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This week, we take a deep dive into the recent physics overhaul with @lboklin. We also see improvements in the moderations, translation, and skill systems. …

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This week, we see an amazing video of the new glider changes. Work is being done with audio, UX/UI, economics, maps, and lots more. …

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With my work on some basic physics and fluid interactions (buoyancy and aerodynamic drag), I’ve moved back to working on aerodynamic lift. The video shows the current state of gliders relying only on generating aerodynamic lift based on wing properties. (This also works for birds, but they can only …

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I haven’t kept up with the weekly articles lately, so here they are: …

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We’re holding a party to celebrate the release of pre-alpha version 0.9. …

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This week, we have many writeups. We hear from @zesterer, @Christof, @Sarra_Kitty, @Sam, @VincentFoulon80, and @aweinstock. …

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This week, we see many contributions merged as we move towards the 0.9 release. @aweinstock gives a little insight into what modular weapons will look like. …

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Veloren is a community-developed multiplayer voxel RPG written in Rust. It takes inspiration from Cube World, Legend of Zelda, and Dwarf Fortress.

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