So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • JSens1998
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    For me it was Rainbow Six Siege.

    Absolutely fell in love with the gun play (leaning in that game is my favorite mechanic in any game), destructible environments, operator gadget interactions, and repelling.

    However, I was trash at the game because of slow reflexes due to bad eyesight, and poor aim. Relied on the gadgets while my team got the kills.