I’m really excited by this. I sold my nintendo switch a while ago and I miss handheld gaming while going on trips. and also the fact that alot of games will probably be ported to linux because of this. what do you all think?
I’m really excited by this. I sold my nintendo switch a while ago and I miss handheld gaming while going on trips. and also the fact that alot of games will probably be ported to linux because of this. what do you all think?
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i use it daily. latency is only an issue if you are one of the world’s top players in an online multiplayer (and if you are, you own a crazy expensive rig that doesn’t need to stream anyway), or if you have poor/slow internet connection. otherwise, it is perfectly fine, even for “casual” competitive use in those types of games.
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damn. i’m sorry you have had that experience.
SteamPlay could be extended to stream from rented computers.
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It’d be awesome if you could even self-host streaming computers/servers and Valve didn’t host all of these, but instead certified data centers (like the “official” Steam Machines) or something like that.
You could guarantee a good service with a certified data center but you could also choose to self-host or go to a non-certified game streaming service. De-couple the software from the service, so to speak. It already worked well in gaming for self-hosting community game servers for tournaments, custom modes, private WAN parties and so on.
Sure, it’d still be proprietary, but OTOH way better than any of the alternatives. Maybe FOSS implementations could follow.
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why would that need federation?
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