Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • Tak
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    5 months ago

    deleted by creator

    • andrew@radiation.party
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Steams solution is about as simple as it gets. Install steam on both devices (or the steam link app/ a physical steam link box), pair controller, log in, hit play.

      • Tak
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        5 months ago

        deleted by creator

        • CleoTheWizard@beehaw.orgOP
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I hear ya. It seems like a large portion of what currently stops game streaming is the internet part of the equation. Even in home streaming doesn’t like to be passed through a router and gets slowed down by that somewhat.