my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • Scrubbles@poptalk.scrubbles.tech
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    1 year ago

    From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.

    Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.

    • jackpotOP
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      1 year ago

      ‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low

      • Platypus@sh.itjust.works
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        1 year ago

        Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it’s going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That’s just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody’s business.

    • Stovetop@lemmy.world
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      1 year ago

      Doesn’t seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.

      A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.

      • Phrodo_00@lemmy.world
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        1 year ago

        BioShock is an fps (with RPG tropes) though. Cyberpunk is an RPG (with first person combat), and nobody complains Fallout’s or Skyrim 's combat is bad (when it’s very similar to cyberpunk’s). It’s a matter of genre expectations.

    • radix@lemm.ee
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      1 year ago

      That’s an interesting take. I haven’t played Cyberpunk, but now I know to stay away because I only play Destiny 2 (also a pretty lore-heavy game) for the feel and the sound effects.

      • Scrubbles@poptalk.scrubbles.tech
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        1 year ago

        yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.

        I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.

        • jackpotOP
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          1 year ago

          i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?

          • Scrubbles@poptalk.scrubbles.tech
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            1 year ago

            Yes. That is what I’m saying.

            Yes, it does get a bit easy towards the end, even on higher difficulties. That did not make me say it was a bad game at all though, you asked if it is “good” now. I think it’s always been good, but I personally don’t care about things like bullet sponginess or if I got “too many headshots”. I just had a fun time playing it.

            • jackpotOP
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              1 year ago

              no it’s not about how hard it is to get headshots it’s about how little damage you inflict relative to you takw throughout the whole game, that whole ‘god or balloon’ imbalance causes combat to slog. that isnt a nitpick, thats one of the most important things a combat game (yes it’s other things too) can have. it’s nice you enjoyed though and i appreciate yourbhelp

              • bermuda@beehaw.org
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                1 year ago

                Sounds to me like you should’ve invested in quickhack upgrades. Those can really help out in tough combat encounters.

      • arefx
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        1 year ago

        It’s an above average game. If you want a faced paced shooter it’s not what you are looking for… if you are looking for a game with a lively world, interesting characters and story telling, with some shooting attached, this game is awesome

        Easily an 8/10 in it’s current state. If you just want to shoot stuff and nothing else play something like doom eternal.

        • jackpotOP
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          1 year ago

          i never said i just wanted to shoot stuff, i can demand basic combat functionality and still want to play a game for stuff besides combat

      • Xylia@artemis.camp
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        1 year ago

        It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.

        • jackpotOP
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          1 year ago

          punch a tree in real life, doesnt come down in one hit? git gud