This is a little thing I created based on a world I made for a game I’m more or less making. It’s a discovery of fire.

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  • DrivingForce
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    4 years ago

    That fire must be really hot since it is blue XD. Nice looking art. What kind of game is it?

    • The &OP
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      4 years ago

      Asdlfsaldjkf yeah, I made it blue just for Aesthetics:tm: then gave it a cool explanation about how the chemicals they used to create it are what make it blue since that’s apparently a thing irl, glad u like it!

      It’s a platforming game with combat and stuff. It’s very early in development, tho I released a demo on itch.io. I just have to get a better computer and stuff so I can keep going.

      • DrivingForce
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        4 years ago

        Are you using a game engine or building your own to make the game?

        • The &OP
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          4 years ago

          I’m using Godot, I wish I could make my own engine but I don’t have What It Takes to do that

          • DrivingForce
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            4 years ago

            Godot is a good engine. That is what I am using on my large team project.

            • The &OP
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              4 years ago

              It is very good. I’m not too happy with the way its physics work but that might as well be because they don’t fit my very specific needs lmao

              • DrivingForce
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                4 years ago

                Haha yes. Tbh that is the problem with every physics system. They only work in the most generic of games.

                All others are forced to find clever hacks or write their own.

                • Ephera
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                  4 years ago

                  To be honest, it kind of caught me offguard for how much that is true in gamedev in general. When you’re playing a game, it’s so easy to say that something should be changed or to just wonder in general why games innovate so little.

                  But when you’re having to actually change something, when you are trying to innovate, you have to, you know, actually write the code so that it does the thing.
                  And sometimes the tiniest game mechanics change can require major changes in your game code. And when you’ve finished, you realize that the change isn’t actually “fun”, or whatever other bullshit metrics games get measured with.

                • The &OP
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                  4 years ago

                  Yeah def. It’s kinda annoying how unflexible it is. If you look at my game totally not selfadvertising here you’ll see some physics things that just Aren’t Possible with Godot’s normal physics, it was very annoying to make even tho I’m happy w the result

          • SirLotsaLocks
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            4 years ago

            Godot looks really nice, I’ve messed around with it a bit and it doesn’t feel too overwhelming.