This is a little thing I created based on a world I made for a game I’m more or less making. It’s a discovery of fire.

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  • DrivingForce
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    4 years ago

    Are you using a game engine or building your own to make the game?

    • The &OP
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      4 years ago

      I’m using Godot, I wish I could make my own engine but I don’t have What It Takes to do that

      • DrivingForce
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        4 years ago

        Godot is a good engine. That is what I am using on my large team project.

        • The &OP
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          4 years ago

          It is very good. I’m not too happy with the way its physics work but that might as well be because they don’t fit my very specific needs lmao

          • DrivingForce
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            4 years ago

            Haha yes. Tbh that is the problem with every physics system. They only work in the most generic of games.

            All others are forced to find clever hacks or write their own.

            • Ephera
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              4 years ago

              To be honest, it kind of caught me offguard for how much that is true in gamedev in general. When you’re playing a game, it’s so easy to say that something should be changed or to just wonder in general why games innovate so little.

              But when you’re having to actually change something, when you are trying to innovate, you have to, you know, actually write the code so that it does the thing.
              And sometimes the tiniest game mechanics change can require major changes in your game code. And when you’ve finished, you realize that the change isn’t actually “fun”, or whatever other bullshit metrics games get measured with.

              • The &OP
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                4 years ago

                Yeh. What I do about it is ponder about why I think a change would be better or more fun or whatever (or ask the person who’s suggesting the change). Maybe what I want isn’t the specific change, but something that I perceive in it, then try to do whatever that is. Like “I like how fluid the physics would be if I did A”, so instead of doing A, I try to make the physics more fluid. If I can’t think of anything, then there’s probably no reason to do it.

            • The &OP
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              4 years ago

              Yeah def. It’s kinda annoying how unflexible it is. If you look at my game totally not selfadvertising here you’ll see some physics things that just Aren’t Possible with Godot’s normal physics, it was very annoying to make even tho I’m happy w the result

      • SirLotsaLocks
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        4 years ago

        Godot looks really nice, I’ve messed around with it a bit and it doesn’t feel too overwhelming.