Valve is investing a lot of resources in Wine/Proton. dxvk is being actively maintained which is very good. Same with Vulkan.

For how long do you think this can go on? I can’t think of it as a profitable venture which is unfortunately necessary for a project to have a long life. Especially with many newer AAA games not having Wine compatibility (correct me if I am wrong here) because of reliance of DirectX 12 or some ring-0 level anticheat. With the hegemony of Microsoft on consumer PC market and especially PC gaming, I don’t know how long the current momentum will persist, though I am grateful for the work done so far.

  • adrianmalacoda
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    4 years ago

    I’m not very thrilled about the prospect. Not only are games usually themselves non-free software, they require a boatload of additional non-free stuff to support them, some of which is borderline malware (DRM, anti-cheat, Steam, graphics drivers).

    • Stoned_Ape
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      4 years ago

      One can argue that the software portion of a game should be FOSS, but the games themselves don’t have to be. To put it simply: Make code free and open source, but art, music and gamedesign is optional. You don’t have to release those under a copyleft license. For me, that’s fine.

      • ster
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        4 years ago

        90% of the reasons why free software is important don’t apply to works of art, and no free software advocate is going to have a problem using non-public-domain assets on their system.

    • ksynwaOP
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      4 years ago

      yeah that’s how i see it too. There isn’t much point in all this from a free software perspective. Just a way out for Valve in case of Microsoft locking down their platform as others have stated.

      • ster
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        4 years ago

        I mean it definitely helps to drag people kicking and screaming over to the dark side, since often gaming is the big thing that people would miss too much on Linux