Probably one of the best AGPL licensed games/engines out there IMO. Runs basically on any computer from the last decade (even mobile) since it’s all written in C++ with only the mods being in Lua. Though much like Minecraft, Minetest is all about decent single-thread performance.
The modding community may not be on par with Minecraft but it’s still infinite amounts of fun with what is available. Unlike in Minecraft you don’t need any account or even internet connection to play with other people.
The thing that probably blows most Minecraft player’s head is the fact that currently a single world in Minetest can be 60000 nodes big in all 3 directions. And last time I checked there is some effort to increase this.
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How large can Minecraft’s maps be?
In terms of width and length a Minecraft world can be around 30 mio. blocks but they can only be <400 blocks on the Y axis (before version 1.18 it was 256 blocks). In a default Minetest world the sea level is at around Y: 0. Anything below that until around Y: -30000 is underground. The lower you go the more massive caves you’ll find.
30 million in length and width individually, or 30 million blocks in total?
I’m talking about how large a single world can be. In Minecraft what they call “dimensions” are also separate worlds that just connect to the main one.
Is there any difference for the player, then, or “just” for developers?
I don’t understand the question? Can you elaborate?
Does having 60000 nodes in all directions make a difference from the player’s point of view, if worlds can be connected anyway (assuming that any number of worlds can be connected)? (I might be misunderstanding what you meant by “connect”)
I’m the developer of Nodeverse. Version 0.2 is still in development, I’m making progress slowly…
Yep!
There is a !minetest@lemmy.ml sublemmy over at lemmy.ml.