Does having 60000 nodes in all directions make a difference from the player’s point of view, if worlds can be connected anyway (assuming that any number of worlds can be connected)? (I might be misunderstanding what you meant by “connect”)
Connected with portals/teleporters (think Nether and “The End” in Minecraft). Unfortunately you can’t put worlds right next to each other to seamlessly connect them or something like that. The much larger world size in the Y direction does make a huge difference for the average player imo. The way too low world height in Minecraft was always my #1 complaint, especially when building something large.
Is there any difference for the player, then, or “just” for developers?
I don’t understand the question? Can you elaborate?
Does having 60000 nodes in all directions make a difference from the player’s point of view, if worlds can be connected anyway (assuming that any number of worlds can be connected)? (I might be misunderstanding what you meant by “connect”)
Connected with portals/teleporters (think Nether and “The End” in Minecraft). Unfortunately you can’t put worlds right next to each other to seamlessly connect them or something like that. The much larger world size in the Y direction does make a huge difference for the average player imo. The way too low world height in Minecraft was always my #1 complaint, especially when building something large.
Ah, that makes sense. Yeah, a maximum height of 400 tiles is ridiculously small