Alternate title: what’s your favorite obscure jank?

  • Feinsteins_Ghost [he/him]@hexbear.net
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    11 months ago

    My favorite jank? GTA: San Andreas Multi Player.

    Its a mod for GTA:SA that allows better multiplayer action than GTA online does.

    Ive been playing it since around 2007 or 08. I like to roleplay as a homeless dude from Blueberry who goes around quoting Carl Marks at everyone. It’s pretty fun, and I’ve been doing it enough that im known around one particular server for doing it.GTA:SAMP isn’t really obscure, but at this point it’s old as fuck, and nobody really talking about it anymore.

  • NailBunny [she/her]@hexbear.net
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    11 months ago

    Deadly Premonition. It has a cast of very charming and surprisingly well written characters alongside a fascinating mindfuck of a story that is very much unlike anything else I’ve ever experienced. Heavily inspired by David Lynch’s Twin Peaks and the closest I’ve seen another piece of media come to recapturing its dreamy, surreal vibes. Has a cult following despite being an absolutely shit game by all reasonable metrics. The combat is atrocious, it’s unfathomably buggy, you’re forced to drive between locations in a janky ass car, and the driving is like pulling teeth. It’s really quite an unpleasant game to play for many reasons, and that’s if you even get the game to run; the PC port is basically unplayable and requires a fuckton of fiddling on newer systems. Despite all that, it’s an experience I remember very fondly. Just don’t know if I’ll be booting it up for another run in the next decade.

    • invo_rt [he/him]@hexbear.net
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      11 months ago

      Came here for this one. In nearly every aspect of what makes up a video game, it absolutely fails. The combat was a last minute addition to appeal to western audiences in the Call of Duty heyday and it’s awful. The exploration is miserable. The music is eclectic and the cues are strangely mistimed in several instances. Visually, the game is ugly to look at with very stiff animations. The voice acting is approaching Resident Evil 1 in terms of quality. Despite all of that, the story was so moving, that I was in tears at the end and I can’t help but have fond memories for it.

    • very_poggers_gay [they/them]@hexbear.net
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      11 months ago

      ohh that sounds right up my alley. I saw it’s only a few bucks on steam, but the port sounds pretty bad. Do you have any recommendations for the best way to play on PC? One thing that comes to mind is emulating the 360 version, but I’m not enough of a gamer to know how that works or if that would be better lol

      • NailBunny [she/her]@hexbear.net
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        11 months ago

        It’s definitely possible to get the PC game running with some patience.

        https://www.pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director's_Cut

        PCGW has a good page on most of the PC version’s critical issues and candidate fixes, and as you can probably see, there are quite a few. Getting it running in the first place was the hardest part for me. Once you get it running, just refer to the wiki now and then to watch for problematic points in the game and how to best avoid crashes.

        As for emulation, I have no idea. I do know that the console versions are supposed to be quite messy themselves, though, so I would guess it won’t be a much better experience.

  • jaeme@hexbear.net
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    11 months ago

    Fallout New Vegas (pure vanilla with not a single mod aka the console editions and the broken PC ports).

    It’s sometimes hard to recommend FNV to other people due to the fact that the only way to really enjoy the game is using the Viva New Vegas modlist.

    I’m never reinstalling Windows so I have to pray that MO2 gets ported to Linux sooner rather than later because I personally despise hacking with WINE prefixes/organizing esps/ESM files myself. Also the fact that

    • Mods are distributed through a proprietary network shithole service called Nexus Mods
    • I own a copy of the game on Steam unfortunately and I know how much I despise interfacing with that program.
    • There’s so many mods to install goddamn
  • bigboopballs [he/him]@hexbear.net
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    11 months ago

    I couldn’t recommend most people play MGS 1 or 2 in the current year, but they are amazing works of art.

    I wish more people could experience those games in full, but yeah…

      • sloth [none/use name]@hexbear.net
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        11 months ago

        MGS Sons of Liberty still holds up great, and if you can find MGS: Twin Snakes on Gamecube you can play a remaster of MGS 1 with the camera and first person views of MGS2. Recommend.

    • HumanBehaviorByBjork [any, undecided]@hexbear.net
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      11 months ago

      i try not to talk about video games with someone who can’t appreciate anything made before 2008. we didn’t always have an entire stick to control the camera with, Jared! submit yourself to the artistic vision!

      • Evilsandwichman [none/use name]@hexbear.net
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        11 months ago

        Oof, I felt this one. I work with a guy who won’t play anything older than five years old (I think the oldest game he’ll play is like RDR2?), and I’ve played games all the way back from the DOS era.

      • Evilsandwichman [none/use name]@hexbear.net
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        11 months ago

        For the MGS series though there’s a lot missed out by not playing yourself, for example if you don’t know a thing about psycho mantis, his ability to tell you your save games or to make your controller move across the ground (for those who didn’t understand how the vibration in the controller worked) it was pretty awesome. Additionally MGS 3 for example, if you play the entire game without killing anyone (for example using the tranq gun), there’s a boss fight where you’re supposed to encounter the ghosts of the people you killed but won’t if you hadn’t killed anyone. The MGS series specifically is just chock full of little things you’d miss out on if you just watch a long play.

    • Evilsandwichman [none/use name]@hexbear.net
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      11 months ago

      I don’t know if those games aren’t good as recommendations because I personally played the first three (and maybe a few others outside the numbered series?) a while after MGS 5 was already out.

      Of course I can’t play MGS 5 because I haven’t played MGS 4 yet, and I can’t play MGS 4 because EVERY other game got rereleased for PC EXCEPT for MGS 4…

      • good_girl [she/her, they/them]@hexbear.net
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        11 months ago

        You can definitely play MGS5/V before playing 4, if you’ve played 3 you’ll have 60% of the context needed. Peace Walker and Ground Zeroes make up the last 39%. IIRC the only context you’ll get from playing 4 is a few things involving the Les Enfants Terribles project.

        EDIT: Thinking on it, if anything playing MGS4 after V might actually enhance your enjoyment of the series as it was fully meant to be a bookend to the series.

  • magi [null/void]@hexbear.net
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    11 months ago

    Dwarf Fortress, I’d recommend it but only to someone I know had some interest, especially if they want to play the ascii version. Cataclysm Dark Days Ahead would be another. They’re pretty hardcore, Aurora 4x and Dominions would also be hard to get people into unless they had some interest

    • NailBunny [she/her]@hexbear.net
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      11 months ago

      I think Dwarf Fortress’s Steam release, for all its issues, has made it a lot more accessible to a casual audience, especially in the wake of the great success of games like Rimworld. That said, it’s still quite an undertaking to pick up and learn. Cataclysm has definitely always been a hard sell to others, though. Usually, their interest wanes as soon as they look up a screenshot. On the rare occasions that I’ve convinced someone to boot it up, they’ve just walked into the sight range of a mi-go or something and immediately died and lost interest. There’s so much to talk about when it comes to both of them, but no one to talk about them with :(

      • hotcouchguy [he/him]@hexbear.net
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        11 months ago

        Are archery militias fully-working again in DF? I think that was going to be part of the adventure mode patch changes, but don’t remember the specifics.

        • NailBunny [she/her]@hexbear.net
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          11 months ago

          If you mean the thing about them refusing to pick up ammo, yeah, it was fixed a bit ago. They can still be a little fiddly, but it isn’t a nightmare getting an archery squad working like it was before.

    • vertexarray [any]@hexbear.net
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      11 months ago

      dominions is great. I’ve been tempted to write a MA Asphodel AAR about a carrion dragon making the world into its grave, and what a lively grave!

  • BlueMagaChud [any]@hexbear.net
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    11 months ago

    Dark Messiah of Might and Magic.

    gameplay is excellent, probably still the best fps/rpg hybrid, especially if you love kicking enemies off of/into things, but the story is extremely generic

  • WideningGyro [any]@hexbear.net
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    11 months ago

    Piranha Bytes Gothic and Gothic 2 are some of the best RPGs ever produced in my view. The atmosphere, the sense of progression and danger, the way every single item and enemy is curated and placed in the world with care and thought, the way the game doesn’t hold your hand and characters actually behave like human beings - including the player. All wonderful.

    Unfortunately, the graphics were ugly as shit for 2001-02 and the combat is unbelievably janky. A large part of the game’s difficulty curve comes from how fiddly and frustrating the combat is. So, it is really hard to recommend.

          • roux [he/him, they/them]@hexbear.net
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            11 months ago

            I just checked and I don’t see it on their page. But holy shit does it look good! Gonna wishlist it and hope for the best. I have a few games on my list that I’m hopeful for them getting out of dev hell anyway. Looking at you, Memory of a Broken Dimension.

    • BlueMagaChud [any]@hexbear.net
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      11 months ago

      Gothic won me over when I went into someone’s house looking for loot and they beat the shit out of me and took all my stuff. Also, the terrible voice acting is so charming.

    • moonlake [he/him]@hexbear.net
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      11 months ago

      Came here to post this. I agree that they are some of the best RPGs of all time.

      I think the graphics still hold up because they fit the atmosphere so well. The only reason why it’s hard to recommend is the combat system.

      Have you played Risen 1 from the same devs? It’s probably my favourite game of all time. Also, I’ve heard that “The Chronicles Of Myrtana: Archolos” mod is great.

      • WideningGyro [any]@hexbear.net
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        11 months ago

        Archolos is very good - it adds a lot while sticking close to the OG Gothic experience. My biggest objection to it is that as of right now it is only available with Polish voices, and I miss the crappy EN voice acting of the originals :( but that’s hardly fair given the amount of work that went into it. If you have the time, and love Gothic 1-2, you should definitely give it a shot.

        I played Risen 1 and 2 a long time ago and recall them scratching some of the same itch, albeit not quite as good. Just saw there was a third entry which I never played

      • GrouchyGrouse [he/him]@hexbear.net
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        11 months ago

        It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.

      • GrouchyGrouse [he/him]@hexbear.net
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        11 months ago

        I think I did the same thing in college. Kid me had no idea what I was doing. Adult me maxed intelligence and blasted everything that moved with spells.

    • PbSO4 [comrade/them]@hexbear.net
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      11 months ago

      Castle of the Winds is tons of fun, I remember getting part one on an old demo disc and replaying it constantly when I was a kid. Not the most complex or detailed game of its kind, but the sprite work is still fresh in my mind an embarrassing number of years later

  • WittyProfileName2 [she/her]@hexbear.net
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    11 months ago

    Easy answer is E.Y.E: Divine Cybermancy.

    It’s a janky mess built on the source engine. The plot is downright incomprehensible. Gameplay mechanics aren’t properly taught to the player, leaving you to work out how everything works (my legs are ok). The maps vary massively in terms of quality (the tutorial area for example has an optional side path that is just an incredibly long empty corridor that takes, like, twice as long to cross than the path you’re railroaded towards to reach the same destination). It’s basically an unlicensed WH40K game so it’s got my dislike of Warhammer to work against to win me over.

    Despite this, I have a huge soft spot for the game. It’s one of the comfort games I boot up and play when I’m sick and sad.

    • CarbonScored [any]@hexbear.net
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      11 months ago

      I still have a spare copy of that game if anyone wants it.

      There was a short steam sale back in the day where a four-pack was about two dollars, so I bought enough for every steam friend I had in the hope that somebody would enjoy it enough to give co-op a go (alas :<)

    • booty [he/him]@hexbear.net
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      11 months ago

      God it’s such a terrible game I love it and will play it again soon.

      Many of my favorite games are like this lmao

  • WhatDoYouMeanPodcast [comrade/them]@hexbear.net
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    11 months ago

    Old School RuneScape. It’s bigger than ever and just had their winter summit where they announced a bunch of stuff coming down the pipeline. It’s decades of work by different people piled on top of each other to make this world where you interact with all the resources to qualify to complete quests. The name of the game is self-motivation instead of following a path that’s laid out for you. In that way, people have made these breathtakingly beautiful accounts and projects like fighting the hardest boss in the game having access to only a restricted capacity to navigate around the game map to collect supplies and gear.

    The gameplay itself, however, is akin to having a double wide chest in Minecraft and clicking around your inventory for 12 hours. Then you have the requisite herblore level for a quest which is a click and point adventure where you talk to people and solve a puzzle for them. Then you have access to another training method which is 15% faster than what you were doing. Then you only spend 22 hours instead of 25 grinding out requirements for the quest you actually wanted to do in the first place. Every breakthrough moment allows you to do an even longer grind than you had just completed to get the breakthrough.

  • GinAndJuche@hexbear.netOP
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    11 months ago

    Short answer: Elex, what if Bethesda was both far more ambitious and also far less talented.

    Long answer: I’ve been playing Quasimorph recently. It’s a bit like a turn based extraction shooter where you control a single mercenary clone (IN SPACE) and do missions for different factions in a sort of mount and blade style of reputation balancing (or not balancing). Your clone levels up, you can select from different builds, you choose your load outs and missions. If you die you lose the gear and leveled clone you sent (or the fresh meat who valiantly died in recon by fire).

    The graphics are somewhat charming in that Gameboy Aliens game industrial sort of way. The music is actually strong, but that’s incredibly subjective.

    It’s niche, it’s hard, it’s unfinished, and updates are slow but steady.

    I can’t imagine the target audience being large, and I don’t expect the mechanics to change or expand overly much. For what it is, it’s fine unless you are the rare sort who wanted to play a combination of the original XCOM, Caves of Qud, and Escape from Tarkov. So I enjoy it very much, but I don’t recommend it to people unless they’re willing to potentially waste their time on something weird.

  • AlpineSteakHouse [any]@hexbear.net
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    11 months ago

    Dragon’s Dogma isn’t obscure but it fits enough.

    One of the very best RPG combat systems with a god tier magic system put in a paper-thin world. The leveling up is shitty and requires playing as different classes because your own class has such shit stats that leveling up is useless. Getting any real enjoyment out of the game is a 20 hour slog to get to the end-game stuff.

    • GinAndJuche@hexbear.netOP
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      11 months ago

      I remember everyone losing their shit when they revealed you could climb the monsters. It felt the like future of action rpgs.

      • mamotromico
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        11 months ago

        It is honestly still one of the best in terms of fantasy action combat. And the sequel is coming out soon!