my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • jackpotOP
    link
    fedilink
    arrow-up
    4
    ·
    9 months ago

    I love it now, everything feels punchy because you’re not gated around finding new weapons every level

    just explain this all in more detail please

    • LoamImprovement@beehaw.org
      link
      fedilink
      arrow-up
      6
      ·
      9 months ago

      So pre 2.0, all the weapons, armor, cyberware, etc. had a level assigned to them in addition to the rarity that determined how big the numbers were, and it forced you to go through your vendor trash each time on the off chance that the numbers were better on any particular weapon you found. Now, every weapon of a particular type has the same parameters depending on rarity tier (white through gold) so if you have a higher tier of the same weapon, it’s explicitly, if marginally better, and this keeps you from having to sort through 20-odd weapons every time you go sell, which drastically speeds up the process. Even more so if you stick with the unique iconic weapons, which can be upgraded with materials up to tier 5.

      As a side-effect of this, the marginal increases can’t boost the legendary item’s damage that much higher than the common rarity, so even the most common weapons still deal adequate damage, so enemies aren’t spongy like they used to be.

      • jackpotOP
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        this is the answer i was looking for / hoping for, thank fucking god holy shit. so theres ten levels but the levels arent that different from one another if i understand right

          • jackpotOP
            link
            fedilink
            arrow-up
            1
            ·
            9 months ago

            when was this change implemented!? is this like the combat rebalance mod?

              • jackpotOP
                link
                fedilink
                arrow-up
                1
                ·
                9 months ago

                well have you played befkee then and did it work like that back then?

                • LoamImprovement@beehaw.org
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  9 months ago

                  I did, right around release date, and all the equipment was a lot more vendor trashy - I think it was built directly on Witcher 3 code, with items having leveled attributes and some having level requirements the same way that game handled equipment.

                  • jackpotOP
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    9 months ago

                    so when was this change implemented roughly, i cant see anything online about it