m-p{3}
  • 95 Posts
  • 269 Comments
Joined 3Y ago
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Cake day: Apr 18, 2019

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Just tried and it didn’t. I also made sure that my uBlock Origin filters weren’t interfering.


I wish it would strip all the url parameters crap that are in Amazon URLs.


I suppose there might be third-party mods to put those back in?



Weren’t they kinda coerced to by the credit card transaction processors?

Doesn’t excuse that they were quite lax in their verification process and poorly handling complaints of revenge porn victims.





Instead of playing Candy crush saga in an elevator

I’m not going to do some CV in the elevator lol

But on a more serious note, that is a nice proejct.


Quite happy with the inclusion of Firefox Relay, that’ll save me some steps of generating an alias manually. I prefer not to use my mozmail subdomain, it makes it more obvious they’re all tied to a single identity.


He doesn’t need to cut people, they’ll go away if he forces a return to the office. They might land better jobs and he might lose a portion of his top engineers to competitors that are more flexible about remote work.


Seeking validation online is basically a drug for some.




And significantly increased her paycheck right before canning a bunch of developers.



Right now whatever system the maintainer prefers. I currently donate monthly to a GitHub project I really care about using the sponsor feature.


The issue is that most of us put all of our eggs in the same basket. These important repos needs to be mirrored to as many instances as possible.


oauth option

which might go away if the K-9 devs are forced to pay a yearly and expensive security audit to keep it.


CTemplar is shutting down on May 26th 2022
> Dear users, > > CTemplar is closing and the last day of operation for this email service will be on May 26 of 2022. > > To transfer your contact list: > - Go to https://mail.ctemplar.com/mail/contacts > - Click on the button to export your contacts. > - Select your preferred format (CSV or VCF). > > To transfer your emails: > - Log into your account and download the exported data from your account. It includes emails and attachments. > > Remember to change your email information to your new service. > > Please migrate all your data out of this email service by May 26 of 2022, after this day all the stored that will be permanently erased. > > Please contact support to issue refunds! > > A huge thank you to everyone that supported us, > > The CTemplar Team

CTemplar is shutting down on May 26th 2022
> Dear users, > > CTemplar is closing and the last day of operation for this email service will be on May 26 of 2022. > > To transfer your contact list: > - Go to https://mail.ctemplar.com/mail/contacts > - Click on the button to export your contacts. > - Select your preferred format (CSV or VCF). > > To transfer your emails: > - Log into your account and download the exported data from your account. It includes emails and attachments. > > Remember to change your email information to your new service. > > Please migrate all your data out of this email service by May 26 of 2022, after this day all the stored that will be permanently erased. > > Please contact support to issue refunds! > > A huge thank you to everyone that supported us, > > The CTemplar Team

And then you want to rewatch your favorite show and it’s not on the platform you’re currently subscribing to.

Fuck it, I’ll host it myself on Plex.


It might not change the judicial outcome, but it’s also important to understand what lead to this shooting.



It’s basically a grift and the masses are finally figuring this out.


And to add on this, the Lemmy platform evolves quite fast lately, so it must also be quite a challenge to keep the app in sync feature-wise.

I’m currently using Jerboa and it works well for what I do on Lemmy, thanks for your work on this :)

There’s still some stuff I can do like pinning a submission in a community, but it’s not a big issue to go on the web version to do so once in a while.


#nomanssky
1



Hello everyone, Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon. **Bug fixes** * Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours. * Fixed a general issue that caused pirates to attack planetary buildings too frequently. * Pirates will no longer attack players who are underground, underwater, or in their own base. * Pirates no longer attack planets in low conflict systems. * Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming. * Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit. * Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends. * Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations. * Reduced the effectiveness of the Positron Ejector against starship shields. * Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships. * Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold. * Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal. * Fixed a number of glitches and other visual issues with player capes. * Fixed an issue that caused squadron ship engines to be very loud while flying in formation. * Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu. * Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship. * Fixed a number of instances of missing audio effects. * Fixed an issue that caused the starship utility menu to open on the wrong option. * Improved the appearance of freighter fleet warp-ins. * Fixed a collision issue with the wings of Solar class starships. * Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player. * Fixed a crash related to pirate spawning. * Fixed a crash related to the player frigate fleet. * Fixed a texture streaming memory leak. * Fixed an issue that could cause screen flashes in space at low framerates. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games
2






Hello everyone, Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.84, which will be live on all platforms soon. **Bug fixes** * Added an option to the Quick Menu to toggle the Minotaur AI Pilot. * Fixed an issue that could cause the reconstructed drone to block the spawning of patrol drones. * Fixed an issue that caused Freighter bases to be broken after being reset. * Fixed an issue that could cause the Minotaur to become distorted when fighting biological horrors. * Fixed an issue that could prevent Sentinels from spawning around buildings. * Fixed an issue that caused Plasma Grenades to recharge infinitely. * Fixed an issue that caused Exocraft weapon upgrades to decrease the fire rate of the main cannon. * Fixed an issue that caused the base teleport module to appear as a buildable product in the inventory. * Fixed a rare issue that could prevent some buildings from spawning. * Fixed an issue that caused pet Quads to explode when shutting down hostile Sentinels. * Fixed an issue that caused the pet Quads redeemed from the Quicksilver Companion Robot to be orange instead of blue. * Fixed an issue that caused blue Quad pets to fail to speak with their correct voice. * Fixed an issue that briefly caused the word STEEL to appear when hatching a companion egg. * Fixed a rare issue that could cause players to die unexpectedly during warp or when getting in their ship. * Fixed an issue that prevented the friendly drone from navigating correctly while the player was riding a creature. * Fixed a rare issue that could prevent the recovery from working correctly after a player deletes their Sentinel Flare. * Added a message to the save select screen to alert players when a new Expedition begins. * Fixed an issue that could cause the Expedition to use the wrong number in some text instances. * Fixed an issue that could prevent expedition data from being correctly downloaded. * Fixed an issue that prevented the Exobiology reward decals and posters from functioning correctly. * Fixed an issue that prevented an Exobiology expedition reward from teaching the correct number of words. * Fixed a rare issue that could cause the galaxy map to direct players to a system their settlement was not actually in. * Fixed a rare issue where some Space Anomaly NPCs could be missing, which would block progress in A Trace of Metal. * Fixed an issue that prevented the Trace of Metal mission from continuing correctly after being reset. * Fixed an issue that could cause a blocker on Nexus repair missions. * Fixed an issue that locked the player in place while receiving rewards from a frigate expedition. * Fixed a rare issue in the Trace of Metal mission where players would be asked to build Minotaur parts they did not own. * Fixed an issue that could cause mission related settlement decisions to be lost when switching settlements during the mission. * Fixed a visual glitch when riding creatures. * Fixed issue where character’s head would become visible for a frame when activating camouflage. * Fixed an issue that caused screenshots to be black with DLAA enabled. * Fixed a number of visual glitches when getting up from a chair. * Fixed a hang that could occur when spawning creatures. * Fixed a crash related to input. * Fixed a crash related to rendering. * Fixed a memory related crash on PS4. * Introduced a memory optimisation for PS4. * Fixed a crash related to wind. * Fixed a rare softlock related to creature spawning near settlements. * Fixed a rare crashed related to trading. * Fixed a rare crash related to frigate expeditions. * Fixed a crash related to interacting with mineral and gas extractors. * Fixed a physics related crash. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games
2

Hello everyone, Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.82, which will be live on all platforms soon. **Bug fixes** * Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger. * Fixed a number of issues with Sentinel navigation in caves and buildings. * Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings. * Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models. * Fixed an issue that caused organic companions to generate partially robotic names. * Fixed an issue that caused untranslated text in base part colouration options. * Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement. * Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory. * Fixed an issue that caused a duplicate teleporter to appear in the Catalogue. * Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter. * Fixed an issue that could overwrite Space Anomaly NPC dialog for the A Trace of Metal mission, preventing mission progress. * Fixed an issue that caused the A Trace of Metal mission to override all mission notifications if the player does not immediately return to their settlement. * Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain. * Fixed an issue that prevented Radiant Brains from appearing in the Catalogue. * Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR. * Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80. * Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun. * Introduced a number of navigation optimisations. * Fixed a crash that occurred when warping in someone else’s freighter. * Fixed a crash related to repair drones. * Fixed a rare crash related to weapon reloading. * Fixed a crash related to building on a freighter. * Fixed a crash related to calculating starship takeoff costs. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games
4


Filters to block and remove copycat-websites from DuckDuckGo, Google and other search engines. Specific to dev websites like StackOverflow or GitHub.

Hello everyone, Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.81, which will be live on all platforms soon. **Bug fixes** * Fixed an issue that could cause freighter bases to fail to load after warping in a freighter. * Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping. * Fixed an issue that could prevent building within a player freighter. * Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters. * Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance. * Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80. * Fixed an issue that caused some saved Multi-Tools to change appearance. * Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently. * The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot. * Slightly reduced the effect of gravity on Pulse Spitter projectiles. * Slightly increased the base damage of the Pulse Spitter. * Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively. * Sentinel drones now attempt to keep further away from the Minotaur when in combat. * Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR. * Fixed a number of issues where Sentinels would fail to spawn around settlements. * Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters. * Fixed an issue that prevented stunned creatures from dying. * Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering. * Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms. * Reduced the movement levels of the reconstructed drone during interactions. * Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range. * Fixed an issue that could very rarely cause some technologies to generate without any stats. * Fixed an issue that caused the jetpack to be disabled in Photo Mode. * Fixed an issue that prevented the jetpack effects from appearing when using the default backpack. * Fixed an issue that caused the jetpack to be visible in first person. * Fixed an issue that could cause the transition effects to fail to play when exiting the starship. * Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station. * Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor. * Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft. * Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone. * Fixed a number of naming consistency issues with the reconstructed drone. * Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI. * Fixed a mission text issue. * Introduced a number of memory and performance optimisations to creature and Sentinel navigation. * Fixed a crash related to multi-axis rotation of base parts. * Fixed a crash related to Steam Input. * Fixed a physics-related crash. * Fixed a crash related to NPC starships. * Fixed a crash related to Sentinel’s guarding buildings. * Fixed a crash related to using weapons in multiplayer. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games