As promised, AMD FidelityFX Super Resolution 3 is now open source under the MIT license and available for all developers to look into and add into their games.
God can you imagine taking an old Zelda game and running it an emulator, and then passing it into an upscaler/interpolator like this, and then giving it guides like “make it more halloweeny, with blood and gore”.
Or if you’re a new dev and you make a shitty little game with 8-bit graphics and basic effects, and ask the same?
oh I know, it would be the last upscaling stage of that graphics pipeline, but I’ve seen a two minute papers demo of a realtime graphics swap layer and I think this will be available at the consumer level at some point
Here we go, baby! Progress and innovation, open standards, I’m super excited for this!
God can you imagine taking an old Zelda game and running it an emulator, and then passing it into an upscaler/interpolator like this, and then giving it guides like “make it more halloweeny, with blood and gore”.
Or if you’re a new dev and you make a shitty little game with 8-bit graphics and basic effects, and ask the same?
This really will be a new era of gaming.
That’s not what FX FSR is about, though.
oh I know, it would be the last upscaling stage of that graphics pipeline, but I’ve seen a two minute papers demo of a realtime graphics swap layer and I think this will be available at the consumer level at some point