• Lettuce eat lettuceM
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    11 months ago

    Here we go, baby! Progress and innovation, open standards, I’m super excited for this!

    • tetris11
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      11 months ago

      God can you imagine taking an old Zelda game and running it an emulator, and then passing it into an upscaler/interpolator like this, and then giving it guides like “make it more halloweeny, with blood and gore”.

      Or if you’re a new dev and you make a shitty little game with 8-bit graphics and basic effects, and ask the same?

      This really will be a new era of gaming.

      • Gabu
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        11 months ago

        That’s not what FX FSR is about, though.

        • tetris11
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          11 months ago

          oh I know, it would be the last upscaling stage of that graphics pipeline, but I’ve seen a two minute papers demo of a realtime graphics swap layer and I think this will be available at the consumer level at some point