I feel like another problem is simply that AAA games are massive, too massive for one single ‘director’ to really have an eye on everything.
That is both in terms of development (where the same problem applies to movies), but also in terms of judging the product.
The higher-ups can watch a movie front-to-back in 2-3 hours. That’s manageable.
But with a game, with many hours of story and gameplay, that becomes a lot less likely for anyone to do. Not to mention repeatedly, to check out how things have progressed.AAA games want to be accessible to a worldwide audience, so the directors write safe, boring plots to try not to offend anyone. Not to mention that there are usually a large group of writers that all want to go in different directions.
I think it’s less about worldwide access and more about literacy-wide access; that is, access to players with different literary backgrounds, including the ones who never picked a book to read. It’s a way to target the lowest common denominator.
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