• Ephera
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    3 years ago

    I feel like another problem is simply that AAA games are massive, too massive for one single ‘director’ to really have an eye on everything.

    That is both in terms of development (where the same problem applies to movies), but also in terms of judging the product.
    The higher-ups can watch a movie front-to-back in 2-3 hours. That’s manageable.
    But with a game, with many hours of story and gameplay, that becomes a lot less likely for anyone to do. Not to mention repeatedly, to check out how things have progressed.