I think it would be nice to have an app like nikeplus, which had:
- track records on map
- milestones
- fancy trophy badges
- training plans
See old introduction video https://piped.kavin.rocks/watch?v=4IGT5XAh8vo
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This makes easier for non-ethical services to maintain a fixed userbase to get unlimited income.
It’s also what makes it easier for people to stay on track. I don’t see why you couldn’t do that in independent projects.
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So what you’re saying is these apps shouldn’t use a mechanic that helps the majority of people when done in a non-exploitative manner?
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A meta study doesn’t seem to agree with you that gamification in physical activity (PA) contexts is neccessarily and always bad:
gamified interventions appear to be a promising avenue to promote PA to various publics. Influencing primarily the number of daily steps of the participants, gamification is an interesting way to improve daily PA. However, if the effect of gamification persists in follow-up, this effect decreases with time with a more volatile long-term effect. The integration of gamification in more global healthcare interventions could be a way to address this limited sustainability. Future rigorous trials are needed to explore these perspectives.