Just a general question. outside of, err… freedom. what benefits for let’s say, a game developer or gamers alike from an open source game?

  • @EvelynOP
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    3 years ago

    That kind of reminded me this question I had a while ago. While I don’t know the technicalities, I haven’t heard of anti-cheat on open source multiplayer games. that sort of makes sense as I don’t know any competitive multiplayer open source game as of yet, typically that would be a fps shooter type game. Is open source anti cheat even possible?

    • @poVoq
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      1 year ago

      deleted by creator

      • @EvelynOP
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        13 years ago

        How well does server-side anti cheat work?

        • @poVoq
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          1 year ago

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    • @Ghast
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      33 years ago

      I never fully understood anti-cheat. If I want to play a game of chess with friends, and then we switch up the rules, that’s nobody else’s business.

      I’m no gamer, so I may be talking nonsense, but it seems to me anti-cheat is best handled like any other federation - you make the protocol open (including open to cheaters), then allow people to form communities which they can gatekeep as they please. I’d like the ability to play with anyone, and define for myself what counts as ‘cheating’.

      • Ephera
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        43 years ago

        Cheating only starts to become a problem when you add competitive aspects to a game, like a global leaderboard or esports tournaments. And the competition is greatest when everyone is on the same leaderboard.

        Competitive aspects can be fun to some people, but yeah, I don’t see it as that big of a deal when open-source games can’t do that as well as proprietary titles.

      • @EvelynOP
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        33 years ago

        that’s not really cheating. that’s modding. at your own game It’s probably fine to change things up a bit. but on a level that has to do with other people, for an example esports, nobody wants a cheater.