cross-posted from: https://lemmy.ml/post/24244768

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ 😍 :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • “Download all” button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
      • TerraRoot@sh.itjust.works
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        4 days ago

        I recall a tube frame beach buggy and a caterham/lotus 7 with silly over size wheels and lots of roll, it was good for free play/roaming, not that we had such tracks/maps.

        I remember a three wheeled tuktuk as well I don’t think I released that.

        Must re install SD next week it’s been too long.

          • TerraRoot@sh.itjust.works
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            4 days ago

            Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.

            Was using a mix of inventor and ac3d to model back then.

            • Speed DreamsOP
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              3 days ago

              Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.

              Was using a mix of inventor and ac3d to model back then.

              Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1

                • Speed DreamsOP
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                  8 hours ago

                  Why wouldn’t it work? I’ll have to go for a ride with him again.

                  • TerraRoot@sh.itjust.works
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                    6 hours ago

                    I found my file creation dates, it’s 2008, I’m wondering did i make it for torcs first or really early SD.

                    Anyway don’t bother the xml is terrible, it’s got 4cm of suspension travel and imaginary springs, I’ve already started playing with it and will have a PR after lunch.

                    Is there a up to date guide for the car xml somewhere? or a car with a well commented setup?