Some months back, I made a joke statement on a tf.tv post
Just another reason why F/OSS games are superior to closed-source proprietary games.
Some users then argued with me that making anticheat systems FOSS would cause more problems. I conditionally disagreed with them at the time.
Today, I visited that posted again and I laughed at the past chaos; but now I am curious: Should anticheat systems be F/OSS?
Definitely not. A lot of pro-FOSS people constantly argue that anticheat should be open source, but the only reason AC is effective is because hackers and cheaters don’t know how it works. If it were open source, people would find ways around it, and with the new implementation of first-person aimbot hacks, this problem would increase way more because it’s already hard to tell the difference.
There are new waves of hackers that use AI and machine learning to lock onto enemies and send mouse inputs to do that. They cheat doesn’t even need to run on the same system you’re playing on so it’s nigh impossible to detect, if AC were open-source they would see how they detect hackers and play around it, and it’d be a constant battle of cat and mouse where players suffer.
And a lot of people go “DAE anti-cheat malware lately?” but if you’ve seen the crap people do, you’d understand why anticheat is getting more and more restrictive.
I’d like to be proven wrong but I’m pretty sure nobody will ever even try FOSS anticheat because it probably will never work.
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