Some months back, I made a joke statement on a tf.tv post

Just another reason why F/OSS games are superior to closed-source proprietary games.

Some users then argued with me that making anticheat systems FOSS would cause more problems. I conditionally disagreed with them at the time.

Today, I visited that posted again and I laughed at the past chaos; but now I am curious: Should anticheat systems be F/OSS?

    • triplenadir@lemmygrad.ml
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      3 years ago

      I think open source could work for client side too - it’s an arms race between devs and cheaters already, and at least if the code was open there would be a lot of techie players who don’t like cheating who would be motivated (and able) to find and fix loopholes.

      I’d also personally accept much more invasive client-side anti cheat tech if the code was auditable - signed kernel module (Linux) / signed driver (Windows / Mac), or whatever.