Some months back, I made a joke statement on a tf.tv post
Just another reason why F/OSS games are superior to closed-source proprietary games.
Some users then argued with me that making anticheat systems FOSS would cause more problems. I conditionally disagreed with them at the time.
Today, I visited that posted again and I laughed at the past chaos; but now I am curious: Should anticheat systems be F/OSS?
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I think open source could work for client side too - it’s an arms race between devs and cheaters already, and at least if the code was open there would be a lot of techie players who don’t like cheating who would be motivated (and able) to find and fix loopholes.
I’d also personally accept much more invasive client-side anti cheat tech if the code was auditable - signed kernel module (Linux) / signed driver (Windows / Mac), or whatever.