• mox@lemmy.sdf.org
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    2 months ago

    so this would create double push-to-talk, forcing me to hold two keys together to talk in-game.

    Why not use the same key for the game and the local mic control? I used to have a single key to mute myself in mumble and talk in Overwatch, and it worked well. Does your OS prevent it?

    • Autonomous User@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 months ago

      Those in both the call and game at the same time will hear everything, either from the call or game, as the mic is never mute everywhere.

      • mox@lemmy.sdf.org
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        2 months ago

        I think you’ve misunderstood again.

        In my call, I left the mic open by default, and configured a key as push-to-mute.
        In the game, I left the mic muted by default, and configured the same key as push-to-talk.

        This way, I could speak on the call or in the game, but never both at once, and the my was not open by default in the game.

        Edit: Oh, I think I figured out what your first sentence was supposed to mean. I think you want not only to choose between two voice chats (a game and a call) when talking, but also be muted in both by default so other sounds in the room won’t be heard by anyone. Yes?