- cross-posted to:
- opensource
- gamedev@programming.dev
- cross-posted to:
- opensource
- gamedev@programming.dev
A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.
I also discuss how making games open source could be beneficial to developers and companies.
Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.
I legit do not understand new devs picking unreal or unity instead of godot.
Is it because they think they can crank out a AAA level of graphics for their game?
Development is very much a “use what you know” type of field, especially at big game companies. Learning a new game engine is like learning a completely new programming language, often because you’re doing both. Every game engine has a scripting language, and very few use the same scripting language.
What’s Godot?
It’s an open source game engine comparable to unity. It’s governed by a foundation dedicated to maintaining it, so it has no risk of pulling a unity
*little risk
No risk. Godot is distributed under the MIT license. If the foundation does something shady, you’re free to clone the entire engine, name it “Frodot”, and continue to add features to your own version.
Exporting to other platforms like Xbox, Nintendo Switch depend on some additional infrastructure, so the same may not apply.
It’s what you’ve been waiting for.
https://en.m.wikipedia.org/wiki/Godot_(game_engine)