A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

  • onlinepersona@programming.dev
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    9 days ago

    Not only do the games need to be opensource, but their toolchains too. It would also be great if everything were stored in content-addressable storage. Then it wouldn’t be necessary to track down stuff by follow URL paths to dead domains.

    I hope that opensource game engines become more popular. It might just be a matter of time. Blender is now very popular and that’s opensource.

    Anti Commercial-AI license

    • JairajDevadiga@lemmy.worldOP
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      8 days ago

      I agree, it is better to be open source all the way. I believe Godot became more popular after Unity tried to charge developers per install.

  • ILikeBoobies@lemmy.ca
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    8 days ago

    I agree with you, that’s why I don’t believe in paying for closed source

    There is an issue with letting future generations enjoy content in that they may be less inclined to buy remasters or sequels

  • Eheran@lemmy.world
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    9 days ago

    Let’s not create 4 reposts such that the discussion is at one place and not spread out paper thin?