- cross-posted to:
- opensource
- opensourcegames
- cross-posted to:
- opensource
- opensourcegames
A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.
I also discuss how making games open source could be beneficial to developers and companies.
Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.
There is a reason doom runs on everything.
Wishful thinking.
I think a compromise could be that developers would have to open source their games if they drop support, like entire support not just maintenance mode, so that the community can maintain them from then on. They could still have some sort of licensing to ensure the code isn’t used for something else or the product used for profit (this would not include something like maintenance cost for online titles so that community ran servers could be paid for).
Not only games, this should be for all products. Especially physical ones, because they are actual pollution.
Not only do the games need to be opensource, but their toolchains too. It would also be great if everything were stored in content-addressable storage. Then it wouldn’t be necessary to track down stuff by follow URL paths to dead domains.
I hope that opensource game engines become more popular. It might just be a matter of time. Blender is now very popular and that’s opensource.
I agree, it is better to be open source all the way. I believe Godot became more popular after Unity tried to charge developers per install.
I agree with you, that’s why I don’t believe in paying for closed source
There is an issue with letting future generations enjoy content in that they may be less inclined to buy remasters or sequels
Let’s not create 4 reposts such that the discussion is at one place and not spread out paper thin?