• ellynelly@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    96
    arrow-down
    1
    ·
    5 months ago

    This is actually pretty huge, props to the GNOME developers for this.

    Hopefully VR support will improve on linux, literally the only reason I keep a windows drive around is for vr and nothing more.

    • Mereo@lemmy.ca
      link
      fedilink
      arrow-up
      42
      arrow-down
      2
      ·
      5 months ago

      Yup, this is huge. Wayland gaming is now a possibility. With Explicit Sync (needed for NVIDIA users) and VRR, there’s now no excuse to keep gaming in X11 in both DEs.

      • umbrella
        link
        fedilink
        arrow-up
        11
        arrow-down
        2
        ·
        5 months ago

        it has been possible for quite some time now

        • Mereo@lemmy.ca
          link
          fedilink
          arrow-up
          11
          ·
          5 months ago

          In KDE, I agree. I have an AMD video card and I’ve been gaming in KDE Wayland for quite a while now.

          • TheGrandNagus@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            2
            ·
            edit-2
            5 months ago

            In Gnome too. I’ve been doing it.

            Yes, no VRR (by default anyway) was a mild inconvenience, but it doesn’t exactly make games unplayable. It’s not like everybody hated gaming before gsync/freesync became widespread.

            • Mereo@lemmy.ca
              link
              fedilink
              arrow-up
              1
              ·
              5 months ago

              For me, VRR is crucial as I play a lot of FPS games or else, I don’t feel that the mouse is the extension of my hand. That’s why I switched from Gnome to KDE.

    • Fisch@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      16
      ·
      5 months ago

      I just play VR on Linux, don’t really have many problems with it. Only small ones like sometimes SteamVR doesn’t recognize my headset the first time I start it so I need to restart it once.

      • ellynelly@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        9
        ·
        edit-2
        5 months ago

        Yeah I have an Oculus Rift S and the hardware support is pretty bad and I haven’t really gotten it to work. Obviously a vendor issue, and i don’t see meta open sourcing or releasing any drivers for linux anytime soon.

        • Fisch@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          12
          ·
          5 months ago

          Yeah, I have a Valve Index, which is officialy supported on Linux, so I don’t have any issues in that regard. I think the only headsets that work well on Linux are the two with official support (HTC Vive and Valve Index) and the Quest headsets because of ALVR.

        • porl@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          Considering they specifically removed Linux support of the earlier headsets, I doubt it too.

      • ReakDuck
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        5 months ago

        The games have stuttering and soft laggs. Blade and Sorcery is the worst in terms of frame rate and lag.

        (Details: i5-8600k, AMD FX 6750xt, Plasma 6 Wayland, Arch Linux, Valve Index)

        • Fisch@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          5
          ·
          5 months ago

          For some reason, on Linux, the GPU performance mode isn’t set to high automatically. You can use CoreCTRL to manually set it to high. That eliminated those issues for me.