I used gamemode because it seemed like a nice performance tool; however it caused performance, stability, and issues (in TeamF2). In TF2, I had irregular frame rates and frame times.

I decided to disable gamemode to see what would happen; because it’s a good idea to test every known factor. I got a consistent frame rate of 60fps and consistent frametime of 16.67ms.


GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Currently GameMode includes support for optimisations including:

  • CPU governor
  • I/O priority
  • Process niceness
  • Kernel scheduler (SCHED_ISO)
  • Screensaver inhibiting
  • GPU performance mode (NVIDIA and AMD),
  • GPU overclocking (NVIDIA)
  • Custom scripts

Constantly changing the behavior of the CPU and priorities can be very bad for stability.

I think games should focus on optimizing their code, instead of relying on third party software.


Game boosters are known to be snake oil; FOSS game boosters are not an exception.