• saintshenanigans@programming.dev
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    10 months ago

    Pretty disingenuous to attribute this to every f2p game.

    Some developers don’t have money and wouldn’t be able to convince people to pay for their game right away.

    People buying those skins are also exactly whats funding those games to keep going and developing, league of legends would have run out of money YEARS ago if it dropped on a standard $60 model.

    • Cowbee [he/him]
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      10 months ago

      You do know that you can perform a subscription or donation based service, right? Free to play games with microtransaction models are designed to manipulate the player into gambling, they are glorified online casinos.

      • saintshenanigans@programming.dev
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        10 months ago

        Going into a cosmetic shop and purchasing the exact cosmetic that you saw and wanted is not gambling.

        People complain even MORE about subscriptions. There is a very good reason that wow and ffxiv are some of the only games around that can make it work, or you can do it like fortnite crew but people will complain again if you don’t have enough content to create value on it.

        Nothing wrong with a simple cosmetic store. They also allow other people to play without paying whatsoever.

        And if it wasn’t clear, I’m not talking about loot boxes or gacha, at all. Those are gambling and predatory, and exactly why I said it’s disingenuous to lump every f2p game together for discussions like this.

        • Cowbee [he/him]
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          10 months ago

          Cosmetics are still used to nickel and dime players. Better to sell a complete package, or make it a subscription service, regardless of what players think they want, because it’s better to not be psychologically manipulated into making a purchase. Advertising is also bullshit, for the record.

          • saintshenanigans@programming.dev
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            10 months ago

            Subscription services rely on the customer forgetting and paying for something they don’t necessarily actively want, especially in gaming, not sure how thats such a better alternative than a cosmetic you can simply not purchase.

            There is no psychological manipulation for a straightforward cosmetic purchase lol

            • Cowbee [he/him]
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              10 months ago

              They don’t rely on it, and you can make a model that requires you to purchase months in advance, and refill as necessary, without charging again once that’s up.

              There absolutely is psychological manipulation, that’s what advertisement is. Are you saying they make cosmetic shops some hidden feature you have to unlock? Lmao. Even just seeing it in-game is subtle manipulation into buying more.

              F2P games are experiments in psychological manipulation more than they are games.

                • Cowbee [he/him]
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                  10 months ago

                  On a much smaller level, sure. Advertising in general is predatory and manipulative. F2P models are stores you cannot leave without leaving the game entirely, unlike paid games.

                  • saintshenanigans@programming.dev
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                    10 months ago

                    Advertising in general is a way for a person to show people they have a product worth buying, so the producer is able to make a living on it.

                    This argument isn’t even about consumer protections anymore, it’s just anti-business. I’d be completely with you if there were only giant FAANGS corps in gaming, but there are also small developers trying to make a living.

                    Also, the same example I’ve been using, I just now opened league, the homepage is defaulted to the latest patch overview. If you hit the play button you go straight to the lobby and from there into a match, all without seeing an advertisement. You’re making broad generalizations that only accurately describe some of the worst store models, and you’re generally acting like it’s a horrible thing for a business to pursue profits