Release notes

The Wine development release 9.9 is now available.

What’s new in this release:

Support for new Wow64 mode in ODBC.
Improved CPU detection on ARM platforms.
Removal of a number of obsolete features in WineD3D.
Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/9.x/wine-9.9.tar.xz

Binary packages for various distributions will be available from https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list. Bugs fixed in 9.9 (total 38):

#25009 Password Memory 2010 - Titlebar color rendering error
#26407 Shadowgrounds Survivor crashes after viewing the map
#26545 Crysis2: Red color on highlights of Bumpmap/Specular Highlights
#27745 Racer is unplayable
#28192 regedit: The usage message arrives too late in the wine console
#29417 Mouse pointer laggy/slow in Dweebs and Dweebs 2 when virtual desktop mode is enabled
#31665 Femap unexpected crash on rebuild database (or any command that involves it i.e. import)
#32346 Window is too large with Batman and Head Over Heels remakes
#39532 Assassin's Creed Unity doesn't run
#40248 Some .NET applications throw unhandled exception: System.NotImplementedException: 'System.Management.ManagementObjectSearcher.Get' when using Wine-Mono
#44009 Syberia Gog version: crash after cinematics
#44625 Cybernoid 2 exits but x window drawing updates are frozen
#44863 Performance regression in Prince of Persia 3D
#45358 Assassin's Creed Syndicate (AC Unity; AC Odyssey) broken graphics
#49674 Feature Request: Restoring previous resolution upon an app crashing
#51200 High repaint label volume causes freezing
#53197 Total War: Shogun 2 crashes on unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture
#55513 Paint.NET 3.5.11 runs unstable on Wine 8.x (and later) because of a bug in Mono
#55939 Moorhuhn Director's Cut crashes after going in-game
#56000 Window title is not set with winewayland
#56422 Exact Audio Copy installer crashes
#56429 Applications crash with BadWindow X error
#56483 ShellExecute changes in Wine 9.5 broke 64-bit Winelib loading in WoW64 builds
#56485 Visual novel RE:D Cherish! displays white screen instead of logo video
#56492 Opentrack/TrackIR head tracking broken
#56498 Incorrect substring expansion for magic variables
#56506 strmbase TRACEs occasionally fail to print floats
#56527 Final Fantasy XI Online: Opening movie triggers a 'GStreamer-Video-CRITICAL'.
#56579 Setupapi fails to read correct class GUID and name from INF file containing %strkey% tokens
#56588 FlatOut 1 display resolution options limited to current desktop resolution using old wow64
#56595 Fallout 3 is slow
#56607 steam: no tray icon starting with wine 9.2
#56615 Spelunky won't start (GLSL version 1.20 is too low; 1.20 is required)
#56653 GetLogicalProcessorInformation can be missing Cache information
#56655 X11 Driver fails to load
#56661 Project Diablo 2 crashes
#56671 Disney Ratatouille demo renders upside down on Intel graphics
#56682 msvcrt:locale prevents the msvcrt:* tests from running on Windows 7
  • Kanedias
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    7 个月前

    I’m using it daily since Wine 9.5, it works without issues (I mostly play Elden Ring)

    • TheCreativeName
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      7 个月前

      How did you get it to work within proton? Last time I looked, the Wayland patch wasn’t yet included in proton. I’d love to use it for my games too.

      • Kanedias
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        7 个月前

        I don’t use proton, I use system wine instead. There are also wine builds by Glorious Eggroll with applied proton patches if you need them.

        It doesn’t help much though, performance is exactly the same as Xwayland

          • Kanedias
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            7 个月前

            I don’t use steam, I buy games on GOG. Just install it via Lutris and pick system wine in runner options. And do the regedit trick with the graphics driver: link

        • TheCreativeName
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          7 个月前

          Ah, that makes sense. Too bad. I have all my games on steam and haven’t yet found a way to play them with the patch. I could, of course, compile proton with the patch myself, but somehow I am too stupid for that.