Recent testing revealed that Arch Linux, Pop!_OS, and even Nobara Linux, which is maintained by a single developer, all outstripped Windows for the performance crown on Windows-native games. The testing was run at the high-end of quality settings, and Valve's Proton was used to run Windows games on Linux.
Also, you can control the variables of the system it’s running on.
Of course, it means when you fuck up, it affects everyone at once.
But with journaling file systems and kubernettes orchestration it’s SO easy to revert changes with modern day Linux.
Oh, absolutely. I can’t believe we deployed web apps on IIS for instance. What a shitshow that was. If you can run the important bits on something predictable like linux with all the serverside tools that gives you, why wouldn’t you.