If you want, creative independence, then don’t merge with a mega corporation.
The original was released by EA over 20 years ago. It’s not like its something they bought up.
You said this so much more diplomatically than I was going to.
EA was hardly a mega corp when they published the first game though. Where is Taylor Swift when you need her?
The EA has been a gaming mega corp for at least 30 years.
Ah they nailed him with a noncompete for that public domain IP. Crafty.
He nailed himself when he took people’s money, spent all his energy on the “game bible,” and then promised he would make a game he did not have authority to make. It’s not like it was a surprise to him. He’s the victim of his own decisions ultimately here.
Alice was a cool game. The 2nd one was…we can say good. He got two at-bats for the game, it never took off, the second sold particularly poorly. The cult following isn’t enough and frankly he has demonstrated very little of what would make this new game so special. He had one cult hit almost 25 years ago and ansolid but not special, kind of buggy follow-up. I just think this entire project is all audience hype at this point.
I mean, I get it. Its a cool idea, a cool world, and its his brain child.
Tbh its kinda bullshit he cant make a game for a world EA will literally never ever ever use. Theyve just shoved it as far up their own asses and plan on keeping it there.
Id rather a shitty 3rd game than never getting another shot at a cool world.
Yeah, I don’t get it, the 2nd one is also kinda meh compare to what other contemporary games were already doing at the time. (tech/style/game mechanics). Like yeah you don’t have to follow the trend, but it still feels like a quake era game in the Assassin’s Creed era(don’t know what other games to better show the 2010s open world trend).
Great example with AC. AC2 came out a year prior and brotherhood around the same time as A:MR. Say what you want about the series, those 2 games were excellent. Leaps and bounds ahead of what we saw with Alice.
I feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
Exactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.
For what it’s worth, you can’t use public domain to make a copy of someone else’s take on that public domain character. It’s like how Winnie the Pooh is public domain but you can’t make a Winnie the Pooh with a red shirt and no pants since thats clearly Disney’s version which isn’t public domain.
I enjoyed Madness Returns but the main problem was that some of the chapters just dragged so much. If they’d cut it down they could have made a really really good budget game and nothing of value would have been lost. It’s a 14 hour game with 6 hours of content.
“Also, there’s a tv series in production.”
Yeah, right. I’ll believe it when I see it.
I’d rather have the property say dead than reviving it into another fucking show that is put out just to cash in on some nostalgia only to be cancelled after the first season.
“I penned a pilot”
Well hopefully American McGee will make a come back with some other great video game series. There are plenty of ideas out there outside of Alice in Wonderland. Though that was a great game! I hope he doesn’t give up quite yet.
Didn’t he announce his retirement back in April?
Removed by mod
I replay madness returns every year or so. Such a fun platformer.
It’s one of the games that I’ve been meaning to play on my backlog. It does suck that it’s not going to have a sequel.
I keep trying to play it, but the levels are so fucking long. I just want the story now.
I loved the Alice games, they were so well done.
That sucks, I would have loved to see Asylum come to the surface. Sadly as it’s been so many years I don’t think it’s going to get around to much that it’s no longer happening or was happening in the first place.