The graphics are too expensive for AAA games? AAA means they are throwing the highest category budget for developing a game. And they ONLY invest in graphics, discarding the rest like a proper story (if any), decent characters, bug fixing, balancing, etc. Now they create junk only 1% of players with a 4090 can run somewhay decently on medium settings with 30fps average and loads of framedrops.
Wow guys, amazing, thanks I guess, this costed me 80 euros. Can’t you tone down the graphics by at least 60% and focus on the “game” part of the game instead?
There are plenty of titles that do just that you can buy instead you know.
Oh I do, I’m skipping all AAA games. I illegally download them out of curiosity, but often delete them after 30min of playtime. But it still gets me angry because it basically is a major scam. Luring in loads of people with cool looking videos, then to deliver a bug simulator with most content locked behind more purchases (DLC’s, loot boxes, subscriptions), completely unbalanced and abandoned after the fist sale period because fixing the bugs and balance doesn’t provide more income so might as well quit and start a new scam. And then the audacity to complain people should not expect Baldur’s Gate 3 to be a standard to compare other games to. Maybe do see it as a standard and try to create a properly working product with actual decent content worth it’s money?
People care about graphics.
But they care about other things more
So the graphics need to be in service to something.Imo the problem is that studios have become risk adverse because their budget is so big, so they pick an already popular IP, choose a marketable aspect of that IP, and spend that fortune turning the dial of that aspect up to 11.
Like X but bigger map
Like Y but more playable characters
Like Z but better graphics
Etc
But none of the time actually innovating any new player experience.And players are finally getting fed up with playing the same handful of AAA game experiences again and again with different titles.
Graphics just happens to be the marketable attribute they like to crank most often
What they need to do is throw some spaghetti at the wall, see what’s fun, then throw their hundreds of millions of dollars behind THAT.
All the best games I’ve played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.
Fuck graphical fidelity and fuck “AAA” studios for wasting our time and money on it.
I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I’M NOT KIDDING
I WANT SHORTER GAMES
Can I have my cake and eat it too? I want games with a short critical path, but satisfying ways to spend more time with it if it’s fun.
So like interesting NG+ stuff, boss rush modes, different builds, whatever.
built in randomizers please
Actually, on that point, I love it when a game becomes a platform for continuous content. Minecraft is a bit trite as an example but it fits: You buy it once, and you can beat it in a couple hours if you really want to, but you can extract as much enjoyment out of it as your imagination will allow, and the developers are constantly adding more stuff to do (although not all of what’s added feels great all the time…)
Absolutely on the shorter games. I just do not have time for 30 to 40 hour games anymore. 8 to 10 hours is the sweet spot for me. After that I get bored and the game feels like a drag.
Imo it feels like the content is not very fresh compared to when you played that first rpg/open world/etc. It just does not feel like these aaa studios are innovating anymore- I’m looking for compelling stories and tight gameplay loops but they’re feeding us rehashed side quests fillers and eye candy. Anyone feel like they’re just playing borderlands sequels where you’re constantly forced into a meaningless quest to do somebody’s bidding?
BUT HOW DO WE FORCE PEOPLE TO BUY OUR NEW CONSOLES?
That’s the fun part: you don’t! :D
That is to say, they tried. And now there are basically no fucking games on whatever they’re calling the latest X-turd, and barely anything worth note on the PS5.
You would think if anyone had any brains they wouldn’t want you to have to buy new consoles all the time. Aside from Nintendo, the hardware is usually a loss leader for the other major players and they make all their money on the licensing costs on the software, i.e. game sales, whereas they lose money every time a console ships out the door. Especially nowadays when the distribution is mostly digital and costs them practically nothing vs. the bad old days when they had to press discs and print labels and shit. Machine sales themselves have never been profitable at least for the first several years each system is out for the last several console generations.
It would be more profitable for Sony and Microsoft to keep you on the same console generation forever – with the inevitable falling cost of manufacturing the things, to boot – keeping it at the same MSRP and simply selling you more and more games for it.
Plus it would make their console sales numbers look really badass… eventually. “The Microsoft Xbox X One X S XS Series OneX S is the best selling video game console in history, selling 1.2 billion units over its 45 year life cycle, and counting!”
I guess that’s why they’re hoping that cloud gaming takes off, so that people “rent” consoles instead of owning anything
I don’t really think it should be “worse” or specifically low-poly. There is a balance that can be struck and I feel that accepting the lowest quality possible is an excuse for developers to put in as little work as possible while still charging us as much as possible.
you can make the most beautiful cake and its worth nothing if there is just sawdust inside
Yup, first and foremost, figure out your gameplay loops.
Get that right and you can pretty it all up later.
People still love cult movies and other classics from 100 to 50 years ago, with handcrafted or minimal budget special effects, no CGI. It’s because it’s an entire art form and it can’t just be reduced solely to aesthetic appeal. That kind of approach is just a result of the commodification of art. You want to reduce a successful work of art to some quantifiable metric besides popularity/sales, so that you can create repeatable processes around producing it and selling it, and optimize them for cost, but art defies quantification. Even just basic “enjoyable gameplay” defies that.
This guy MBAs.
That should have come across as critical of the commodification.
Imho, graphics don’t make the game. There are people here still playing doom and portal. Even games like Terraria aren’t too demanding. You don’t need amazing graphics.
Or any graphics for dwarf fortress and nethack (other rouguelikes also apply)
Yeah, been playing Enter the Gungeon and it’s amazing as well
Maybe they’d do better if they tried selling games instead of games as a service and stores with a game attached.
There have been massive diminishing returns on graphical quality vs. hardware and developer requirements since the PS3 era.
I will always put an emphasis on art style and gameplay over trend-chasing and what takes the most computing power.
Then stop making games with cutting edge graphics. I just want to play it on a steamdeck anyway.
Honestly. I prefer games that don’t make the steam deck use its fans.
What games accomplish that?
Aside from indies or 2D games I guess.
Yeah, that’s basically it.
Risk of Rain, Dungeon of the Endless. I can play DRG Survivor at 80% scale without triggering the fan.
Whereas BG3 turns on the fans for the title screen.
Hades is great.
The problem is all the AAA publishers just keep increasing budgets to keep up. This creates a situation where games are so expensive they can’t take risks, so they just follow a formula and are boring and generic. That’s how we’ve gotten to where we are now. AAA games are failing because their budgets are too large. They need to make more smaller, interesting and unique games rather than one massive budget game.
I have essentially fully turned away from AAA personally. Thinking about it, I can’t actually tell you the last one I played. Indie games are where all the good stuff is.
The only AAA I play are Nintendo ones (and RTS/MOBA since its a niche genre and you need a community for PvP). Since quite some times already. But I only look out for indies, I love getting new experiences and gameplay.
And even when the gameplay is not new, the attention to details (gameplay wise) is at 1000% only on indies (Celeste, Hollow knight, Factorio, …)
Same! Maybe builders gate 3 but they kind of straddle the line between aaa and indie.
For real. I’m just having a blast playing Hades right now.
This is a totally reasonable request yup.
I thought we had all reached consensus that style is more important than realism. And you can do style without mega hardware.
On the other hand, the fidelity in bg3 I think added something to it. I don’t think it would have been the same experience if they were simple sprites like the original games. Is it worth all the hardware? Maybe.
Fidelity has value but gets diminishing returns the harder it gets.
BG3 wasn’t nearly as far as they’re trying to push though. For example it was beautiful on the normal PS5, as were the Horizon Zero Dawn games. And yet somehow that’s not far enough for them.
Shooters with beard hair that waves in the wind but gunplay that sucks and broken physics.
Nailed it. Here I am playing Celeste on Pico-8 and loving it. Gameplay matters before graphics. This is why Nintendo has a loyal following despite their litigious ways.
And hardware that’s GENERATIONS behind.
But also graphics doesn’t necessarily mean crazy 3d graphics, pick any game by supergiant and it’s gorgeous with beautiful music and fun gameplay.
Know what you’re willing to invest in and make design choices to reflect that.
The NYT article doesn’t mention that new AAA console games often cost $70. I have not bought a brand new game in years because I just can’t justify that cost. I have such a huge backlog between PS4 and PC, that there is just no reason to buy new games
I think it’s crazy that we always want prettier games when you still have visual glitches like cars disappearing in your rearview mirror, buildings and textures appearing late, screen tearing when you make your POV spin.
I don’t really need way better graphics, but I’d need these things gone as they take me out of my game way more than no raytracing or a slight fps drop.
I think these things would be easy to solve if we didn’t always get better graphics.
Object permanence in a game still has yet to blow my mind. Dwarf fortress does it pretty well (abandoning a mine to ruin only to revisit the walls you etched aeons ago as an adventurer), and minecraft of course, but any game with decent graphics seem to just abandon this altogether. You’re just visiting that world, you’re not making any change
Star Citizen is putting a lot of effort into this, and it looks like they’re getting good results.
Well I meant more something like you driving a car fast in an open world and having objects appearing in front of you because everything isn’t loaded yet.
Or landscape disappearing from your rear view mirror in racing games in order to save some memory.
These things wouldn’t cost anything to solve if we gave up some graphical fidelity.
Also, interactivity. Both games you mentioned have unparalleled interactivity when compared with the triple A space.
Not saying it’s necessary, but at a certain level of fidelity/realism it starts to look really weird when the world doesn’t meaningfully react to your actions.
Even for games that have the most minimum required, it’s an issue. Modern games can’t populate the maps anymore because of the system requirements to do that while also having “pretty graphics”.
You can hide glitches from videos and screenshots, but you can’t hide the graphics.
Glitches are something people notice after they spend their money, which is why corporations don’t care about them as much.
What about destructible environment, physics, attention to details?
All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.
At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.
What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What’s expensive is the actual slop that is modern games
Yeah and we are going to see more of that in the future since everyone and their mom are switching to UE5.
TAA, motion blur, depth of field. Why do “technologies” to turn a good looking game into a trash looking game even exist?
Space Marine 2 is sharp AF BTW. Also not Unreal Engine, but the Swarm Engine, BTW.
The texture detail in that game is crazy, even though you normally don’t see most of it because it’s too small.
It also has a really fun gameplay loop, that I haven’t felt in a while. Good shit.