The term “scope creep” comes up a lot, but to be honest that’s not happening here.
They have no scope in the first place. No coherent vision.
The say surface-level vision-like things and present scope-like plans, but only as disposable tools to get investment. No single person in that company tries to tie it together to a real scope or real vision, or align development with it.
Smart and capable people work on any random game-like stuff that they find interesting, in the hope that it will all somehow become a complete experience all by itself.
well we have concepts of a scope
We’ll hear about it in the not so different future please keep buying ships
Scope creep commonly happens when there’s no clearly defined scope or vision that keeps the scope in place. Star Citizen clearly suffers from this. It’s a space sim game where seemingly anything goes.
The scope that exists is whatever nitpicking detail Chris Roberts is focusing on at any given moment. That blanket? Not enough physics. Water bottles have to have a glossy realistic shine. Server meshing…? But what about the coffee mugs?!
It’s the fucking worst.
Star Citzen is proof that if the guys making the shadows in Plato’s cave got creative enough — people would come in from outside to sit and watch
Invested in 2012, refunded in 2016. Best move I ever made in a game.
Same. If it ever releases I might pick it up but I don’t even do early access anymore nevermind 12 years of increasing expensive macrotransactions and glacial results
Will it be released before I can explore the galaxy in real life?
Your great great great grandkids might finally get to play Star Citizen on an actual star ship.
Nope.
Star Citizen is already getting ready for quantum computing. Why aren’t you?
This is completely unrealistic. He wouldn’t have even been able to join the game.
Man, someone got filthy rich offa bunch of dumb gamers
The same situation is was when it was conceived. Chris Roberts sucks at finishing a game and releasing it. Fuck him and he should be sued in a class action lawsuit.
Honestly squadron 42 look exceptional
Can I kindly introduce you to an old games industry expo called E3? It’s not hard to make something look good in a controlled environment.
The demo they showed is mostly a 1 hour cinematic with barely any gameplay. Fancy graphics, but if I want to watch a movie I watch a movie.
There are two facts old space game fans could tell you about Chris Roberts: that he will never meet a deadline (one of the Wing Commander games, his claim to fame, only came out because the publisher got sick of his delays and forced a release), and that he desperately wants to be a Hollywood writer/director. Both explain Squadron 42.