• utopiah
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    5 hours ago

    Ironically enough just 2 days ago I posted this https://lemmy.ml/post/20691536/13906950 namely how the 1st thing I do after installing NVIDIA drivers on Debian is disabling Wayland to rely on X11 simply because it doesn’t work.

    Sadly that’s relevant here precisely because if we are talking about Valve it’s about gaming, if it’s about gaming one simply can’t ignore the state of NVIDIA drivers.

    So… it might run on 50% on Linux desktops but on mine, which I also game on, it never worked once I had drivers for gaming installed. Consequently I understand “how people are complaining” because that’s exactly my experience.

    • UnfortunateShort@lemmy.world
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      2 hours ago

      That I can understand, however I want to piont out that this is an Nvidia problem entirely. Wayland works perfectly fine under 2/3 hardware vendors.

      Luckily, they finally open-sourced their shit so going forward, this will probably change. But chances are only from the 2000 series on, so it might take an upgrade for many folks…

      • utopiah
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        2 hours ago

        Great, can you clarify your setup then? I might be able to learn from it.

    • tekato@lemmy.world
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      4 hours ago

      That’s NVIDIA’s fault for refusing to adopt the agreed upon methods for rendering graphics on Linux. They tried to force EGLStreams on everybody for almost a decade while knowing GBM was better.

      • utopiah
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        2 hours ago

        Absolutely, I’m not blaming any Wayland implementation about this, just giving my current situation as an example.

        I do so because I imagine it’s a popular setup (according to https://www.tomshardware.com/news/amd-vs-nvidia-which-more-popular-linux based on ProtonDB data, more than 60% Linux gamers had an NVIDIA GPU) and thus might prevent adoption.

        I hope NVIDIA will fix that. Maybe a push from Valve would help.