It’s a matter of time when a native PC port of OOT appears after the game has been decompiled. This is getting really exciting, can’t wait for the game to have similar enhancements to Super Mario 64.

  • QuentinCallaghan@sopuli.xyzOP
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    3 years ago
    • Less performance overhead is required compared to an emulator, as this will be a native port
    • Modding could become easier as no fiddling with memory addresses and low-level stuff is needed --> for example, increasing the frame rate to 30 or 60 or higher should get easier
    • The PC port could use different renderers such as DirectX and Vulkan
      • QuentinCallaghan@sopuli.xyzOP
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        3 years ago

        Yes, everything in the game was adjusted with 20FPS in mind, be it animations, Link’s jumping distance or movement speed. FPS hacks will show how it is a problem in terms of playability. Here is one example, and here.