In a lot of ways it’s quite different from the 2012. There’s no scripted plot, for on. But for me the biggest thing was, in the new X-Coms, you can get 4 or 6 troops. In OG X-com you could shove up to 14 guys on the Skyranger, enough for multiple fireteams plus overwatch and specialists. I couldn’t get over the limited number of troops and way that severely limited your tactical options in the new games.
Even in to the end game i’d have a couple of guys with incendiary autocannons for area denial and to light up the night. The game had so much cool stuff going on. I used missiles a lot and that’s where i learned the idea of an assistant ammo bearer. I’d always have a guy loaded up with missiles to accompany the guy with the launcher.
In a lot of ways it’s quite different from the 2012. There’s no scripted plot, for on. But for me the biggest thing was, in the new X-Coms, you can get 4 or 6 troops. In OG X-com you could shove up to 14 guys on the Skyranger, enough for multiple fireteams plus overwatch and specialists. I couldn’t get over the limited number of troops and way that severely limited your tactical options in the new games.
Rookie swarm!
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Even in to the end game i’d have a couple of guys with incendiary autocannons for area denial and to light up the night. The game had so much cool stuff going on. I used missiles a lot and that’s where i learned the idea of an assistant ammo bearer. I’d always have a guy loaded up with missiles to accompany the guy with the launcher.
“If it’s stupid but it works it ain’t stupid” is how I brute forced a lot of those old tactical games as a kid.