Title pretty much self-explanatory!

I’m a big fan of TES and Fallout series, obviously excited for Starfield but was wondering how long do you guys think it will take until we see some bug fixes and general QoL mods to make the experience better there.

Was it too long after Skyrim released that the mods started to appear?

  • @Chailles@lemmy.world
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    811 months ago

    There were mods minutes after Skyrim’s launch. Unless there’s a drastic change in how the games are set up, there are a set of mods that already exist that will work right out of the box if you install them manually.

  • Woeldhin
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    711 months ago

    Provided that the game structure and mod tools are similar to earlier games, we will probably start seeing mods within the first few days.

  • @eric5949@lemmy.world
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    11 months ago

    Given how previous Bethesda games have worked you’ll get basic mods like texture replacers and the like for the first few days/weeks until modders figure out some of the differences between FO4’s plugins and archives and Starfields then you’ll see some more substantial but still basic mods using tools like xEdit until Bethesda releases the creation kit a few months down the line and people can make larger more substantial mods like you see for Skyrim. One prominent modder plans on having dlss modded in I think by release since you’ll be able to get it early.

  • @bricks@lemmy.world
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    511 months ago

    I think the modding landscape is different than in 2011 (in a good way). I feel like I saw mod support for Hogwarts Legacy on Vortex maybe 72 hours after the game was released.

    My guess is that by the time the first official .1 patch is out, there will be a handful of QoL/fix mods.

  • Jordan Lund
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    411 months ago

    The amount of time it’s going to take for mods will depend entirely on how similar it operates to previous games.

    If experienced modders look at it and go “Oh, this is just like Skyrim…” or “Yeah, this bit from Fallout will work…” then modding should be pretty fast.

    If it’s more different than previous, it will take longer.

    There’s no real way to know until it actually comes out.

  • @FierroGamer@vlemmy.net
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    411 months ago

    The game isn’t even out yet and people are excited for mods that will fix bugs. JFC there’s a reason AAA games these days launch incredibly broken

    • @Steve@lemm.ee
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      211 months ago

      I think it’s assumed because Bethesda sucks at making games that aren’t riddled with bugs that will never ever be patched out

        • KelhoOP
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          111 months ago

          Yeah, my thoughts exactly. I doubt it’s going to be as buggy but just due to how big it is, definitely there will be. Let the unofficial patches come!

      • @tissek@ttrpg.network
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        111 months ago

        There is a reason the unofficial patches remain very high on the mod popularity lists year after year.

    • Lurking Citizen
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      111 months ago

      I must be one of the fortunate few that hasn’t experienced a game breaking bug on release day with any Bethesda games. From TES III Morrowind (my all time fave) all the way to Skyrim (and the Fallout games), I’ve yet to encounter something that prevents me from progressing in that same.

      I think I’ll wait a month or so for this game though. After the disappointment of Cyberpunk (different devs I know but still), I don’t want to pwn myself twice.

  • @Toasteh@lemmy.world
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    311 months ago

    The mods will come very quickly. I’m sure there will even be a few on launch day. They took a long time to release the creation kit for skyrim which made making mods much more difficult, but the community still put out a lot just using modding tools from previous games.